Classes: The Wizard

The Wizard - Master Nuker. The wizard's abilities are in direct damage spells and in individual and group teleportation.

What is the best way to develop and play a wizard? What strategies work best for soloing your wizard? How should a magician play in a group? What spells are the most and least effective? What skills should the wizard try to develop?

Post your strategies on how to best play and develop the Wizard and read, rate and comment on what others have to say.

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wiz v.s mageFollow

wiz v.s mage
#1 Jul 19 2004 at 3:15 AM Rating: Default
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350 posts
is its just me or is the diffrence in nuke power between these to classen to little?
As a mage has his pets and his summoning things to aid the group to.
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wiz v.s mage
#2 Jul 19 2004 at 6:48 AM Rating: Decent
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63 posts
I have played a mage to 54 and my friend a Wizard to 57 and I can say that while the damage portion of a mages nukes with the focus items are very close to that of the wizard, the wizard does have other advantages. For one the wizard can also use the focus item for increased damage, my friend almost demands one from me when I get on heh.

Also I think that the Wizards resists and Casting times are generally a lot better, plus they have root and snare which while not making up for a pet entirely does help a lot.

The AOE snare in conjunction with the AOE nukes means that they can quad too and this is an awesome way to blitz xp. Plus they have there ports, which is a huge time saver.

All in all the two of them are a good combo...
wiz v.s mage
#3 Jul 19 2004 at 6:56 PM Rating: Decent
10 posts
wizards also have familiars now, which do good damage but don't let them tank because you could die because when your familiar dies it takes some of your HP's away.


P.S. sorry for the long post
wiz v.s mage
#4 Jul 20 2004 at 6:16 AM Rating: Default
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350 posts
flappys dont do damage.
And sice they cant attack they also cant tank
New GOD flappys give a impoved damage (20%) that stacks with worn Impoved damage.
So you can get a total of 65% (45 worn + 20 flappy) wich is nice :)
But to get worn Impoved damage over 20% you usualy need a raid.

To awnser my own question.
Mages whil probably do more damage pre-65
And are a better choise for xp grind groups and ldons and such.
For raiding purpose a wizzy would totaly own a mage.
(yeah coth is nice...but also not avaiable in many zones and pet damage whil get owfully mittaged my raiding mobs)

Still its weird that you 49 spell whil be your highest damage spell till you hit lvl 60 where it suddenly doubles.
Maybe a spell should be implemented in the middle of those lvls...thats always in the middle damage wise.
not that highest damage means that its better....but still



Edited, Tue Jul 20 07:19:48 2004 by bfeyter
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wiz v.s mage
#5 Sep 02 2004 at 6:24 AM Rating: Decent
18 posts
Big Difference on a raid is a wizard is generally gonna be doing the most damage out of casters on a raid where as most raids dont allow pets because of multiple reasons, mages are good solo and grouping pre 65 raiding but, as far as who will get focus effect gear off of NBG guild raids, most of the time the gear will goto Wizard to increase the DPS on raids.. thats just my opinion..
wiz v.s mage
#6 Sep 03 2004 at 8:00 AM Rating: Decent
44 posts
both are good on raids, but wizzies, as of lvl about 63, do dish out more dps (not so before that lvl)....however, at lvl 65, especially with the right gear, and aa's of the spell casting fury sort, wizzies dps goes considertably up, relative to that of mage...also, multiple wizzies are rather more help on a raid than multiple mages...as a guildie once put it, wizzies STACK....just one mage, for focus items, CoH, and the like , is enough...and also, for some mobs, its actually counterproductive to have a pet (and as noted above, there ARE wizzie pets,like Flaming Sword of Xuzl, as opposed to familiars, which are just animated buffs, and can be dismissed while maintaining the associated buff). But for SOME mobs (e.g., shei vintras in Akheva Ruins) a new mob spawns whenever there is a death, including a pet death, so the FS of Xuzl, and mage pets, are not wise...on the other hand, there are mobs in Sanctus Seru for which ya GOTTA have pets, so it depends on the mob you re fighting
wiz v.s mage
#7 Jul 13 2005 at 12:41 PM Rating: Decent
4 posts
what level do you get pets?
wiz v.s mage
#8 Jul 30 2005 at 3:39 PM Rating: Decent
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436 posts
in pov a lvl 62 mage out nuked a lvl 63 wiz......WTF
wiz's are master of nukers no more
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wiz v.s mage
#9 Aug 05 2005 at 8:20 AM Rating: Decent
18 posts
You say a level 62 mage out nuked a level 63 wizard....WTF...wiz's are master of nukers no more

This is totally feasible on some factors that are not listed like: what AA's did the Wizard and Mage have? What Focus items to increase damage? Did the mob resist or was resistant to the type of nuke used by the wizard (Fire, Cold, Magic, etc...)?

My experience so far in Everquest,(this actually applies to all classes), is that if the player at the keyboard has taken the time to learn how to play, develop and equip his player to the best of their ability, then the character performs as Sony intended(except after major changes by SOE that don't have all the kinks worked out). Too many players are in a hurry to reach the higher levels and thus they: Power-level to fast and do not develop the different categories of spells (evocation, abjuration, specialize etc...), use too much gear recommended for higher levels, or waiting until 65 to do AA's vs starting at 51. All of this contributes to higher level characters that were not developed properly and get outperformed in their primary role, by lower level characters, sometimes of different classes.

What you have done with your post, is present a negative image of a class without trying to figure out why he was outperformed at his primary role by another class. This leaves an impresison on new players that were undecided on what class to make and may now decide not to go with a wizard, the top damage dealer in the game.

Think before you post, and try to discover or explain why what you observed occured, don't just post disparaging remarks.





Edited, Fri Aug 5 09:31:47 2005 by gwinndw

Edited, Fri Aug 5 09:33:36 2005 by gwinndw

Edited, Fri Aug 5 09:24:33 2005 by gwinndw
wiz v.s mage
#10 Aug 30 2005 at 8:20 PM Rating: Default
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285 posts
well lets look at it this way. mages get pet toys- almost the same nukes as wizzards do pre-60, and finally they get mod rods to help themselves out, and pets.

a wizzard gets snare,root,aoe snare for quading. We also get familiars which help with ft/resists/dps and such. But at 60+ theres a huge difference in everything. At 60 wizzards get a 2k damage nuke. at 70 they get a nuke for 4070. mages cant even nuke for 2400. mage pets dont do a ton of damage, nor do they tank very well, theyll last mabye enuf time for a gate but thats about it. with crits and improved damage wizzards cant get a top crit of over 13k. just 2 normal nukes is probally almost half of a normal mobs hp. not just that but it also is kinda cool seeing a mob like trakanon go down 2 3 wizzard nukes. kinda like dropping a mob like that in around 30 seconds.
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wiz v.s mage
#11 Sep 09 2005 at 2:53 PM Rating: Decent
wrpedmonkey thats a lie mage pets do too tank , ive seen them tank in mpg on lesser named
wiz v.s mage
#12 Sep 27 2005 at 5:22 PM Rating: Decent
yeah, me thinks he may have been thinking of the druid pet, booboo.
wiz v.s mage
#13 Oct 12 2005 at 2:22 AM Rating: Default
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78 posts
Very well written, keep up the great poat.
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wiz v.s mage
#14 Mar 16 2006 at 5:12 PM Rating: Decent
42 posts
Yea its true wizzys can do that massive strike but goodluck getting the second one off

WIZZYS GOT JEWED IN THIS GAME IVE HAD MAGES OUTDAMAGE OR =DAMAGE ME ALL THE WAY TO 65 AND EVEN THEN SOME DO.

<IVE PERSANALLY SEEN A MAGE PET TANK WALL OF SLAUGHTER!!!
wiz v.s mage
#15 Mar 19 2006 at 4:53 PM Rating: Decent
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167 posts
yea a mage is great and all but they dont get evac ...yea those flashy summoned items are great but there not going to save the group when you get too many adds

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wiz v.s mage
#16 Mar 21 2006 at 2:32 PM Rating: Decent
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ya thats true that until we get to 60 a mage can out DPS us but once we hit 60 we blow them away and once 65+ comes you blow everyone out of the water........

And ya a mage pet can tank WoS..............so can a wizard.....
wiz v.s mage
#17 Apr 11 2006 at 6:36 PM Rating: Decent
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155 posts
. The wizard's abilities are in direct damage spells and in individual and group teleportation.

What is the best way to develop and play a wizard? What strategies work best for soloing your wizard? How should a magician play in a group? What spells are the most and least effective? What skills should the wizard try to develop?

Post your strategies on how to best play and develop the Wizard and read, rate and comment on what others have to say.


if you CRY about your toons in ability to be The Wizard - Master Nuker sony may give an nother epic to help ya


Edited, Tue Apr 11 19:43:22 2006 by teamplay
wiz v.s mage
#18 Jun 30 2006 at 1:37 PM Rating: Decent
4 posts
I have seen mages solo RSS. So yes mages can be tough.

I have never seen a mage land a 15k nuke.

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wiz v.s mage
#19 Aug 05 2006 at 12:42 AM Rating: Decent
13 posts
Here's what I've seen from the mage vs. Wiz debate up to mid-end 50's.(coming from a mage's point of view, I've played a wizard to 35 or so)

A wiz will outNUKE a mage. However, he will not out DPS the mage.

A mage can do just as much damage as a wizard(with the help of their pet) if not more. Come 51+, mage pets do quite a bit of damage.

Once the mage gets water pet 51+, DPS increases vastly in groups(excluding when the 60+ air pets come). A 110 nuke, a 160+ backstab, combined with a quad that does 56 each hit, with all this done within about 3 seconds, does give or take, 500+(depending on if nuke, backstab, and each hit connect). Combined with a 1.4k nuke(that's with 1 ID3 item), that combines to give or take, 2k. That matches with a wizards nuke. With pet toys, you even get 2 procs from the pet, which each do 160 damage. That's when you can outdamage a wizard.

Now don't get me wrong, I'd LOVE a wizard in the group. Means I can focus more on keeping the mod rods on casters, arrows for ranger, etc. etc. Besides the fact that the wizard can crit, gotta love it.

But with the right AA's, especially the one that lets a mage crit, a mage can greatly out DPS a wizard.

And yes, to whoever said the whole mage vs. wiz in raids, can't be anymore correct. Including me, we never have more than 3 mages in the raid(and I'm just there to CoH people, seeing as I'm lower level). But seeing as CoH is worthless in most zones, I'm just there for mod rods and nukes here and there.

All in all, here's how I see it:

Mage can do damage via pet while oom, but can the wizzy?

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wiz v.s mage
#20 Aug 27 2006 at 1:51 AM Rating: Decent
4 posts
Yes the wizard can. Granted it's not much.

Even oom a wizard can use AA swarm pets... or the lvl 69 sword pet, then harvest up some mana, click a mod rod sit a few tic's and be back to nukage.

The wizard is a burst dps class. not sustained.

By definition a wizard's damage is based on our mana pool.

To say something like even oom the mage can do damage is kinda hitting below the belt. As is saying Mage nukes are gimp compared to mine. (23k max)










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wiz v.s mage
#21 Nov 21 2006 at 9:25 PM Rating: Decent
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146 posts
Well lets like comparing a warrior to a pally or shadowknight class its just silly.Class comes down to what you plan on doing at high lvls.I`ll tell yea what makes mages deadly the fact they can chain summon pets do take down red mobs.Any good mage will learn to chain early in life to make them kill alot mobs without breaking a sweat.Now i myself knew a couple who would 3 box 3 toons each.They had one druid keep mobs snared and would use 5 mage air pets.It goes like this druid would pull mob and come back and 5 air pets in no way in hell will a non raid mob be able to chew threw all 5 before a new one is resummoned per mage as needed.They never had a problem killing anything they needed.I look at it this way if the 66 air pet has 9k hps unbuffed thats 45,000 hps non raid mob will have to go through.Now for must zones mobs aint going go threw that kind dps if they are being stunned with 5 air pets.Now as far as a wizard goes i would never play one cause i dont raid and i could careless if they nuke for 50k per blast for me they are boring.
wiz v.s mage
#22 Dec 04 2006 at 1:49 PM Rating: Decent
6 posts
A wizard can handle himself (or herself) just fine in almost any situation.
The nuking power of the wizard class often offsets the combined output of a
mage and his/her pet. However, the wizard has two fantastic abilities which,
for some reason or another, are often overlooked in these types of discussions.

01. SNARE: It's God-like. Use it! There's a reason this was nerfed as a
combat-active ability in EQ II. It's one of the most powerful spells
in EQ, and contribues mightily to the solo ability of classes like
the druid, ranger, necromancer, and, yes, the wizard!

02. TELEPORTS: Sure, the POK nerfed this abiliy somewhat. But there is
still nothing like ease of travel. The ability to get anywhere, fast,
is priceless. You're deep in a dungeon, having survived many a peril,
and aren't looking forward to hiking back out? No problem! POOF!
And you're back in the POK (or your city of choice), ready to sell
your loot!

The wizard is my favorite class in the game (followed closely by the druid).
And while the mage is fun in it's own right, it doesn't compare to the
wizard.

ZARKODS
wiz v.s mage
#23 Dec 08 2006 at 7:19 AM Rating: Decent
Ghost if you think wizards are just used in raids your most insainly wrong. I have played a wizard for my whole EQ career (about 5 years if you would) and I have seen vast improvements to both ends. I however started playing a mage and could not get into it even thoguh it was another caster type. I saw no fun in letting a pet do all the work and you have nothing to do. Wizards on the other hand have a few utilitys that give them the fun factor. Snare, Root, Decent Self Buffs, and somewhat of a pet *the swords* But in overalli think its the fun factor and if its fun in the end of it all. And with those few utilitys some wizards (like myself) have been able to use them to there advantage to bring about new ways of leveling or different ways to tackle an NPC solo wise or group wise.

DPS on the other hand like someone said is that we are a Burst DPS while some belive Mage is a Sustained DPS.. There is a BIG difference in-between them two. and if you dont throw that into the factor of DMG output then its nothing to look at.

If you think wizards are a boring class just because of the sit and med your doing the same thing with a mage but mage has a bit less downtown some say due to the pet..
wiz v.s mage
#24 Dec 08 2006 at 9:01 AM Rating: Decent
1 post
I must say being in a raiding alliance, Wizards will out DPS mages. And with the right AAs and choice of spells, will still have mana to burn. And ya a mage pet is nice to have, but I have tanked WoS a few times and working on tanking MPG. It's just a matter of being setup properly.
wiz v.s mage
#25 Dec 11 2006 at 3:43 PM Rating: Decent
1 post
Wizards own mage dps. Period.
wiz v.s mage
#26 Dec 11 2006 at 11:58 PM Rating: Decent
4 posts
I think this whole thread is just hillarious.I Personally have played a wizard since 1999.I started on Lany's Ty'Val and got pushed onto 7th hammer.The damage a well geared wizard can do that is not Ebayed is uncomparable to a mage.If you have your crit aa's,even way back in the day u owned them in dd.Pets yes wizard pets suck they kill themselves when you don't get hit for 20,000 points of damage (killing thesleves no mobs left ) and max hit is around 239 and no it's not a flappy P Flaming swords 2nd rank.Now a new wizard max geared with all crits and devistation can do 26,495 points per 3.5 seconds of cast if you have all your spells and a bard in grp with Frenzied bought all way out with Serpant aa's.Now wanna speak about nerfs in 1999-2002 i think if i remember right manaburn was stackable and wizards worked together and had Burn Teams.Whats a burnteam a grp of wizards that can port to an epic mob in 10 minutes max port till you get to the mob circle it and all Manaburn it.I know i know at that time manaburn could crit and had no cap on damage.Now you ask Why you bring that up cause twits complained wizards where to powerfull.Now this is my point we used what a wizard had and used it so well that wizards were nerfed not because we said hey we are to powerfull nerf us, but because Other classes which i won't name were jealous and were left out of the limelight of power as they saw it even though they had pets and other things.Even with the restored manaburn and the Serpents aa extension is it worth buying it ...Not in my opinion cause the 1 minute cool down for another cast from another wiz in zone is still in effect or u must burn exodus or evac or abscond to clear you from roster so another wizard can burn.So now here we go again.Who is the best most powerfull class Wizards cause rogues and every other class made sure to nerf them and ensure that they stayed nerfed for 5 yrs.But it doesn't end there now they are the ones on the development boards asking or the wizards MB back to help with highend mobs .SO now they have ben answered from EQ we will give back MB keep it capped at 9k x2 for crit and cost your wizard all there mana and your wizards can't re MB after the 1st does till 1 minute or he is zone cycled e abscond and all.Just my 2 cents but yes Wizard rule, we are versatile,can off root 3-4 mobs and burn all of them down if need be and we rely on ourselves for life.We can self buff spam runeslike some other casters i won't mention and snare root run nuke kill.Oh did i mention spellshields timed invis and other such great things.I know tommorrow there will be a big blog on this of how i'm wrong so before you post make a wizard get it to 35 and make a mage get it same lvl at the same time switching back and forth then flame me you will see the difference i do i have both a 75 mage and wizard...


Peace be you all and have fun and flame all you wish like i care i have a life besides eq Lol


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