Classes: The Ranger

Rangers - Master trackers. With the skills of both a fighter and a druid, plus some unique skills of their own, rangers can be very difficult to develop and have a number of different ways to be played.

What is the best way to play a ranger? Can a ranger be soloed, and if so how? How should you play a ranger within a group? What spells and skills are the most important for the ranger? How can you develop your ranger to be the most effective? What equipment and armor should your ranger be looking for?

Post your strategies on how to best play and develop the Ranger and read, rate and comment on what others have to say.

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where to put new AA points?Follow

where to put new AA points?
#1 Oct 15 2005 at 2:52 AM Rating: Good
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52 posts
I'm a ranger, level 53 (Half Elf). In order to still play my ranger but not get exp (until my friend caught up to me), I started re-routing exp to AAs for a bit and I just got my first one.

I was wondering where I should assign it, and what things I should go for in general. I was leaning towards Innate Stamina or Regeneration. What do you all think? What have you focused on in your general AAs? What are good skills to put up? What are necessary?

I heard from a fellow ranger (level 68) to not start re-routing exp to AA points until you hit 60. She said "get past the 50s as quick as you can" Is this valid? What does everyone else think?

Anyway, when he gets to my level I'll set it back to exp, but should I keep any directed towards AA, and if so, what ratio?

Thanks for your comments. =)
where to put new AA points?
#2 Oct 15 2005 at 3:06 AM Rating: Decent
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52 posts
Dont split your exp 100% on one or the other. Get regen 3 and run 3. As a ranger you dont realy need run 3 as much if you have spirit of the shrew or pack shrew and sow. There isnt really anything els in general you need tho. Just get 6 there and move to arch type.

Edited, Sat Oct 15 04:23:28 2005 by warbus
where to put new AA points?
#3 Oct 15 2005 at 3:33 AM Rating: Good
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52 posts
I'm on my way to getting Pack Shrew so I wasn't going to bother with run because of that.

As for the 100% re-routing, at the moment I am, but it's temporary. For when I take it off, what's a good ratio?
where to put new AA points?
#4 Oct 15 2005 at 6:47 AM Rating: Decent
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52 posts
Do 100% aa or 100% normal. Just decide win you get in a exp situation if you want to work on aas or lvl.
where to put new AA points?
#5 Oct 15 2005 at 1:14 PM Rating: Decent
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366 posts
Get run3 anyways even if you have shrew. Buffs can drop or get dispelled (usually at the worst time). Also, once you get to higher levels and start raiding or if you just group with some good buffers your 15 available buff slots will be precious. 3 AAs for run 3 is cheaper than the 5 AAs that one more buff slot costs. Other than run + regen, you might want to think about new tanaan and nature's bounty if you craft a lot or mnemonic retention (9th spell slot).

What level you work AAs at is personal preference. If you solo a lot, you'll want to have your 6 general, 12 archetype, endless quiver and archery mastery 1 or 2 done before you hit 60. If you're waiting for a friend to catch up, get what you can.

In min/max terms, 100pct xp or 100pct AA is the best as you'll finish whichever you're working on and have it available to help you get the other. I don't think it really makes much difference myself. At level 58 (when all the animals in Natimbi where still dark blue) I went with 20pct reg xp and 80pct aaxp. I could have gotten the AAs faster at 100pct aaxp but I couldn't spend them until I hit 59 anyways. I could have spent some of the AAs if I levelled to 59 but I'd be getting 1/2 xp on the light blues .. for me there have been several times where I didn't mind getting AAs a touch slower in exchange for getting a level without thinking about it.
where to put new AA points?
#6 Oct 17 2005 at 2:52 PM Rating: Excellent
I'll add another vote to 100% AA or 100% experience. It really seems to go a lot slower when you split it up. Also, I'd reccomend that you leave the Innate line for much later. They really don't make as big a difference to your game as the "must-have" AA's.

The reccomendations here have been spot-on, and I'd also add that you should go from run1 to run3; don't monkey around with a run1 here, and then an innate regen1 there; get the most out of the essential AAs right from the beggining. My path for the basics was run3 by around 55, regen3 by around 57, Combat Fury3 by 59, Endless Quiver by 60, Archery Mastery3 by 61, innate camo by 62. Keep in mind that the farther you go over 50, the less likley your are to be able to tank. You're pretty much done with that part of your life. You're a damage dealer now, with some crowd control and other utilities, so focus on what will make you the most appealing to groups. When I was in the 62-63 range, I'd actually mention that I had EQ/AM3 when shouting LFG. Many times I was told that if I hadn't mentioned it, I probably wouldnt have been considered.

As you might have noticed, I switched back and forth from AA's to Reg Exp; it just seemed to break up the monotony. Anyone who tells you that you should just grind to 68 or 70 before doing AA's is doing you a great disservice; unless you have lots of high level friends or guildmates willing to group with a 70 Ranger that only has 10 AA's, you're going to have an awful time getting a group. My advice is that no matter how you do it, have all your AA's up to EQ/AM3 by 62 or 63 (and then make sure you get Innate Camo, it's still my favorite AA and I can't possibly describe how useful it is).
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where to put new AA points?
#7 Oct 18 2005 at 1:04 PM Rating: Excellent
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414 posts
I was in a similar situation waiting for friends. I let them talk me into starting over from scratch on thier server(Karana). After I pounded to 53 solo (they were too busy Raiding to help PL me lol) they all of a sudden decided to restart new chars from thier level 60s back when 60 was max. I as like ok, I guess I can work on AA for a while... so 1 kill from 54 I turned AA on 100%.

I became a Griffon Fear-kite specialist. Filtered out all but Red and Dark Blue mobs. Knowing where those Red mobs where gave me pretty good idea how far the next griff was based on where they stacked up comparatively to those Stationary Red cons. Its amazing how fast we can kill Griffs (collecting a ton of meat and foraged plant shoots in the process... ie big bucks) per hour...especially with a KEI and occasional Haste. My gear was kind of sorry even for Bazaar but by the time I was leveling again I had the best Bazaar gear one could buy at that time.


I got general (run3 and regen3) then started banking AA points for when I dinged 55 and 59.

I decided that getting EQ/AM3 and max archeries done asap was the best way to increase my damage which in turn would increase my desireablility for groups. For Arch I put all 12 in Combat Fury. Combat Fury gives you the chance to crit with both melee and Archery. It provides a significant increase in crit power with bows at level 3. I proceeded to save the points for EQ/AM2. It took a few months, but when I started on XP again I trained CF3 at 55 (was still melee but darned those crits were nice) and at 59 ...boom i had EQ/AM2. After that I leveled to 58 solo in JPF killing Snakes and Panthers... I grouped LDONs till 60 when I went to solo in Fungus Grove killing shrooms (the place was a Ghosttown) where I quickly finishied off AM3 and increased my grouping desireability a bunch.

After that groups were plentiful and I alternated between Leveling and working on Fury of the Ages 1-3 at the appropriate levels (more crit power). Then went to 65 when 65 recently became new max level from 60 grrrr.

Anyways It can be done, but it is slow solo. I decided to stay at 53 to grind rathr than a higher level where lucrative grouping places opened up like PoV55 and BoT62 because I didnt really know anyone and going any higher would close a pretty decent and SAFE solo spot in JPF. If I had a guild or a better network of friends pounding to 60-62 might have made more sense due to the insane XP one can get in some of those PoP zones at those levels. Each persons situation is different.

What you decided to do really is up to you. There are many viable paths for early AA expenditures. Max Archery like I did is one route. Getting a broader more defensive/hp base is another... live rangers do more DPS than dead ones. I would always do Run3 and Regen3 for general... they give the best utility. A mistake many Rangers make that plan on advancing to higher parts of the game raiding ect is spending points early on Stats. Gear will change A LOT as you move up in levels, and thus so will your stats. What you are deficient in NOW may not be what you are deficient in a month from now or a year from now. Dont worry about stats .... let GEAR determine your stats. Time put into AAs is hard enough to come by... put in things that will help DPS or help your survivability/utilty. Many kick themselves for spending valuable points/time on training STATS. Resist the urge.

Archery... CF3, EQ, AM1-3, Innate Camo, Fury of the Ages 1-3, Planer Power will get you the best Archery damage the quickest. It is aviable approach that gets you doing good DPS quickly to enhance group desireability so you can level or work AA in better places more often.

Survivability.... Natural Durability, Combat Agility, Lightning Reflexes, Combat Stability, Physical Inhancement, Innate Defense. These types of AAs allow a Ranger to do thier multiple jobs that much better be it CC Snare root and park activities to peeling mobs off caster to off tanking to just taking a hit if the mob gets flipped onto melee or you pull agro. A goodly portion of a Rangers defensive ability does come from gear, but defensive AAs can save your bacon especially Combat Agility and Lightning Reflexes... those two maxed are amazing.

Melee DPS Ferocity, Fury of the Ages, CF3, Ambidexterity, Veterns Wrath, Sinister Strikes, Relentless Assult, Weapon Afinity, Lightning Strikes etc... these AAs increase Melee Damage. With the proloferation of almost 1:1 ratio weapons going melee and skipping Archery certainly has some Viability. I wouldnt recommend this since the AA expenditures are HUGE to max melee damage whereas getting almost max archery damage with a PoP type bow is relatively cheap.

There are 2 good basic guides for AAs through PoP AAs that can give you somethings to think about. I dont agree with his more broad get a little of this little of that approach, but it is a heavily followed one and certainly Viable.
For AAs up through Class
http://forums.interealms.com/ranger/showthread.php?t=145
For PoP AAs
http://forums.interealms.com/ranger/showthread.php?t=13530

Reading and asking questions on the Rangers Glade can help too.

Good luck
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Tribunal Server
http://www.magelo.com/eq_view_profile.html?num=1388671
where to put new AA points?
#8 Nov 10 2005 at 8:44 PM Rating: Decent
Question: Won't innate stamina help increase hp?

Mine stinks. =(
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where to put new AA points?
#9 Nov 11 2005 at 10:27 AM Rating: Excellent
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414 posts
Quote:
Question: Won't innate stamina help increase hp?

Mine stinks. =(


Yes it will. Each STA should raise HPS by about 2.5 - 2.8HPS per STA raised.

That said be carefull about spending precious AA points on STA or any other statAA for that matter. Normal gear upgrades usually raise your stats... especially if you are in a riading guild.

I would much rather spend DoN crystals on HP augs than spend AA on STA. Those you can move with your gear upgrades.. and one 50HP aug will get you more HPS than 15AAs in inate stamina(general and PoP)will.

15AAs in stamina and the approximate 40HPs wont save you... but 15 AAs in Combat Agility and Lightning Reflexes just might. Get your HPS and Stats through gear and augs. Trust me you will kick yourself for spending point early on Stat AAs latter in your development. AAs are a time sink as it is... spend that time to maximize your survivability or DPS or utility before working on stats.

Good luck
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Val
Tribunal Server
http://www.magelo.com/eq_view_profile.html?num=1388671
where to put new AA points?
#10 Dec 05 2005 at 12:39 AM Rating: Default
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57 posts
I would put your EXP at 90 AA and 10 reg till you reach almost next level then turn to 100 AA if you choose to wait for them. Or you could leave it at 90/10 becuase it wont go fast. with the 10% to reg though if you die you will get it back sooner or later while exping. I currently have mine at 90/10 and when I did this I was only 10% into 70 now im over 50% with an extra 100 AAs. Just my 2cp on that.

Everyone else is right on cue for the Inate run and Regen. Cant tell you how many times a ------ ------- casting mob disspelled my SoE and ended up catching me prior to getting it. Run3 is I think equal to Shrew.just becuase everyone makes wise cracks about Ranger gating doenst mean you have too. Besides He who runs fastest dont die first.

On other AAs to get it depends on what your wanting to do. Do you intended on being a melee ranger or a ranged ranger. Pick one or combine them, totally upto you. I got all my DPS AAs first then started on Def AAs, but i like to tank sometimes. Gives me an option in looking for a group.

Edited, Mon Dec 5 00:43:18 2005 by MurninWuud
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