From what I understand there are a billion and one arrows I can make. (thats of course an exageration, but not my much). The arrows I am making for SKILL are rarely the kind id want to actually use. Usually lacking in range or damage. My point is, is there a GUIDE that compares a trivial level with a SKILL made arrow and a USEFULL arrow. I seem to be going up in skill but building real crap. Like a 3 point arrow with a range of 50. Or Sometimes by chance I am pretty late in making my 2point, and the range is finally good. Is this because the nook and the fletching change? Altering the range? (I am at work or id give an example... like this.
Arrow1 trivial at 75skill (crappy)
Arrow2 also trivial at 75skill (but usefull)
I have seen lists but do not know where it went. I am just sick of making useless arrows (raising skill) but they suck... and are not cost effective.
And some are HORRIBLE on cost effectiveness. I also would love to know what lets say Damage3, range 150 arrows should sell for per stack? I try to take into account failure and so on, but im looking at a minimum of like 5pp? will people pay this?
kidkryptonite@yahoo.com

