Classes: The Warrior

Warriors - the tank class. Combining a powerful offense with a strong defense, warriors are best suited to slugging it out toe to toe with the monsters they face.

What is the best way to develop and play your warrior? What skills are the most useful for a warrior to develop and master? Can a warrior be soloed, and if so how? How should the warrior be played within a group? What weapons and armor whould the warrior seek out?

Post your strategies on how to best play and develop the Warrior and read, rate and comment on what others have to say.

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Warrior or SK
#1 Aug 18 2007 at 6:15 PM Rating: Decent
Hi, I am wondering what you all think would be a better box with a Shaman ? SK or Warrior ? I like that SK's can use taps to heal themselves, but I know they're lacking on the DPS so the kills would probably take abit. Warriors seem slightly better DPS so kills would probably be faster, but do not really have a puller with Warrior/Shaman combo. I know that Warriors/SK's arent made to dish out damage but I don't want to take forever just to kill 1 mob. Thanks
Warrior or SK
#2 Aug 21 2007 at 5:21 AM Rating: Decent
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The Shaman and Shadow Knight combination is very powerful. In just these two characters, most of the "important" skills are taken care of. These skills include: snare (i.e. darkness), fast aggro, tank, slow, buffs, heal, and FD. Once the shaman gets the Panther line of proc spells, the DPS by the shadow knight and shaman pet will increase significantly.

The Warrior and Shaman combination is powerful too, but you lack a couple key skills: fast aggro and snare. The fast aggro of the shadow knight allows immediate casting of debuffs and slow by the shaman. Snare is self explainatory.
Warrior or SK
#3 Sep 02 2007 at 4:01 AM Rating: Default
Pinzarn's statments are accurate.
However for the most part a shaman can stand up to the beating of almost any mob that has been slowed that can be killed by two toons.
Warriors with taunt, and inciet etc really have very little problem taking agro from a shaman after a slow.
A shaman's pet if given just a little time and space can gain aggro over its owner on a slowed mob.
Snare prevents mobs from running, for the most part root can do the same thing.

From what i've seen most two boxing is done in relativly safe locations for exp, and therefore the kill rate of the combo is of key importance. Thus to me the warrior with the higher dps is the better combo.

On pulling, unless you are in some very tricky areas you can pull with either the shaman or the warrior.

Warrior or SK
#4 Sep 21 2007 at 10:05 PM Rating: Default
My 2cp on this subject.. SK does offer more skills than a warrior in two boxing.. however lack of dps of said sk along with a reduced ability to tank mobs even as low as the 50's compared to a warrior make the warrior / shammy better imo.. I've now done both and with shammy / warrior I have been able to duo much more and harder content. As far as xp grinding the warrior / shammy are faster at killing.. As far as mob camping warrior / shammy can kill harder mobs and therefore accumulate better gear / wealth. The only trouble I have had that makes me miss the sk is the mob splitting which is overcome by a healthy dose of slows and a high hp/ac geared warrior.. ie.. a good warrior can tank two mobs that are slowed that a sk couldn't.. All of this is my opinion post 45ish and up.. until about 45 the sk / shammy combo is very nice indeed..
Warrior or SK
#5 Sep 23 2007 at 10:48 AM Rating: Good
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The SK shaman combo can last you far far longer than the war sham combo.

Wars will be used more on raids, so if you want to get by on people's biased opinions of "war is the best tank" , then go for it. Using a war in the combo restricts you on what and where you can kill. But it's ok if you want to stick to "safe" areas and mobs.

SK can solo yellows even until level 75(with good ac). The shaman will let you do reds, and allow you to ae agro multiples. Why try to taunt off the shaman when you can have enough agro to let the shaman slow and debuff before it even reaches camp with no worries.
The sk brings you pulling from any situation, snaring, self sufficiency (especially incase of adds), and can even give the sham time to gate if things go bad, then fd later.

Basically, the war is a class that needs support, and is still restricted on places and content. The SK sham combo is one of the most powerful combos if you don't plan on kiting.
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Warrior or SK
#6 Sep 25 2007 at 4:14 AM Rating: Default
You hear from sk's about snare and whatnot.. However the thing is this.. buy a wep or go get a drop with a wep with snare.. Then you have a tank that can tank better than an sk and have what the sk doesn't.. TANKING ABILITY... The agro stuff mentioned in the previous post is bogus.. An Sk can get fast agro true but in a duo the agro isn't hard to get nor hold with just about any class with a taunt button and with shammy slows the shammy can tank.. It is still true that an SK can pull mobs and split stuff a warrior can never do.. However, let it be known that the statement about limited content due to lack of pulling can be twisted towards the sk due to lack of tanking ability of higher end content.. There are pluses and minus's to any class in general and any combo in general.. I am sure that many have taken the sk / shammmy to 75 and enjoyed it while I have taken the Warr/shammy to 75 and have enjoyed it where i found that playing the sk/shammy was much more difficult.. The difference is this and only this.. If you want a toon that casts snare and can fd then go with a SK.. if you want a toon thats MADE to tank period then you need a warrior.. to me the lack of snaring (which is what every sk's claim to fame seems to be) is a minor inconvience that can be overcome easily.. The last and most important thing I would like to point out about and SK and every single post you see made about a sk tanking with a shammy at high lvl's is this.. "With the right aa's and equipment".. Well I can promise this... A warrior can tank in this duo at high lvls with higher lvl content WITHOUT some certain amount of AA's and gear.. My warrior has mediocore gear at best and just over 300aa's that were never gained until lvl 75 so..i have no troubles tanking just about w/e my little team wants.. But again and for the last time.. You have two types of players doing two types of things using two different types of classes so you'll never get a true feeling for which is best for YOU until you try both which i have and I favor the warrior highly over the SK..
Warrior or SK
#7 Sep 25 2007 at 8:33 PM Rating: Good
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sadly, sk's are tanking just as good as warriors nowadays. Saying sk's aren't tanks is an old bias. the "only" ways a warrior is better, is if they build their ac instead of hp, and if they use defensive/evasive. SK's need more attention when fighting. War Sham combo is good for two-boxing, because you can just turn on attack for warrior, and swap to shaman. The sk shaman combo is better for duoing because they sk doesn't usually need the shaman if they know what they are doing, and the shaman can let them do higher content.
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Warrior or SK
#8 Sep 26 2007 at 6:48 AM Rating: Decent
I would( and did) pick my warr over sk.. with sim gear and no aa's the warr disc's are to much for snare/fd to over come... the provoke line of disc's is instant argo so i give no faith to the sk argo spell hate... and in a pinch that crit disc has pulled my bum out of the fire:) not to mention stonewall disc :) and who doesn't love to DW :)all i am saying in Imo with the same gear and aa's the Warr could out tank the sk... and like the wiz for casters the warr will crit more often in a normal fight and u could hate aug both weps if argo needs a lift...Jegg
RE: Warrior or SK
#9 Sep 26 2007 at 8:19 PM Rating: Good
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Snare isn't the end-all be-all of taking an sk. It's just a nice backup that you don't have to rely on a proc for.
SK's are good tanks. Note though, the line "those that know what they are doing". There are way too many bad ones, and that's what most people see.
But, warriors are always whining about the ones that stand out, because they make it quite obvious that the tanking gap isn't that big.
Good ac, and you don't need defensive, evasive, etc...

Tiersha summed it up rather nicely.

For boxing, a war is better, because you don't have to pay attention to them as much.
If you duo, then an sk is the better choice. Not only for the utility they bring, but also the self sufficiency.

Using a warrior will greatly impact where and what you can do.


Edited, Sep 26th 2007 9:21pm by Kalysta
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Dark Elf Shadow Knight
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Remade
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Retired again
Warrior or SK
#10 Sep 27 2007 at 7:51 AM Rating: Decent
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My 2cp.

If you plan on doing group only content, go with the SK but if you eventually want to raid, pick the warrior.

SK's are the superior tank for group content for all the reasons stated above, fast agro etc.
Warrior or SK
#11 Sep 29 2007 at 12:14 AM Rating: Decent
Just wanted to leave a quick note for all involved in this thread up to now.. It's very nice to see that so many different people can agree to disagree after pointing out their opinions and there is no flaming going on.. It's nice to see there are civil people in this realm afterall :)
Warrior or SK
#12 Oct 01 2007 at 2:19 PM Rating: Default
Imo, wars have an advantage on how much healing they need due to the innate 5% mitigation, the gear that drops for them, tends to have a better chance of having shielding while, SK drops seem to be more prone to have avoidance(SK's in my guilds #1 complaint). A warrior will do more damage and has the ability to handle surpise adds with discs, an SKs FD is not guaranteed, so they have a possibility of a surprise double from time to time as well. SKs do generate much better hate than Wars with spells, but that will probably take away from the dps you can do with your shammy.

I won't say one class is better than the other, I will argue the point tho about the AC versus HP fight, an SK with 5kAC can not match a War with 2.8kAC with equal HP when under disc, I have seen it on the Nurtha fight, and was actually shocked by it. Don't get me wrong I think Wars need AC too, but they are not as dependent on it as knights, due to discs.

Of course remember my main is a War so I definatly have a preferance for them.
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