Classes: The Warrior

Warriors - the tank class. Combining a powerful offense with a strong defense, warriors are best suited to slugging it out toe to toe with the monsters they face.

What is the best way to develop and play your warrior? What skills are the most useful for a warrior to develop and master? Can a warrior be soloed, and if so how? How should the warrior be played within a group? What weapons and armor whould the warrior seek out?

Post your strategies on how to best play and develop the Warrior and read, rate and comment on what others have to say.

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#1 Aug 18 2007 at 1:10 AM Rating: Good
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Hello everyone. I read a few posts below, and I can understand you wanting to do damage, but that isnt what a warrior is for. YOU are there to take a beating, not to dish one out. The monk, berserker, rogue and such are there to do the damage.
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#2 Aug 22 2007 at 3:36 PM Rating: Decent
Funny story, someone parced a fight the other night in my guild, in TSS. We had 3 zerkers, 2 rogue, 3 Rangers, 2 bards, 3 beasts, 5 wizzies. The parse was done by a bard from behind the mob with all the other dps. Top 4 honors when to your normal dpsers, 5th went to a war, 6-9 went to dpsers, and 10 went to a war that died 3/4s of the way thru the encounter.

What does this mean, never completely discount War DPS, while its not our primary concern, and we really shouldn't care much, its still possible to be on the lists.

edited to add it is possible we had allot of slackers too, but still....

Edited, Aug 22nd 2007 7:37:41pm by Tawynia
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#3 Aug 23 2007 at 1:16 PM Rating: Decent
Good warriors (and most good melee classes) should have a variety of weapons to choose from to best fit the situation.

Warriors should have a set of weapons that proc hate or stun or DoTs (I believe those proc types generate the most agro) when tanking normally. They should also have a set of weapons or 2hander with more dps potential and DD proc when someone else is tanking.

When a warrior's role in a group is to be the meat shield then warrior dps is the least of your concerns unless the healer is going oom before the fight is over. Soloing or duo'ing though the warrior will want to crank up the dps as high as possible, as well as in raids or groups where they are not main tanks.

With decent weapons and augs, haste gear, tribute effects and strategic use of discs warriors can indeed put out very respectable melee dps. It takes some effort, you have to work a little to maximize dps. Spam that kick and 2-hand-bash or Slam, position yourself behind mob for higher avg hits.

Buffs can account for a lot of dps of course. Shaman cat proc, beasty ferine avatar, ranger ATK buffs, enchanter illusions that add ATK and procs, SK recourse effects and more.

All else being equal your avg dps class will out dps most warriors of similar level unless they are slacking off or the warrior has much better weapons / augs / combat effects but there are always exceptions. People that truly shine in their class with the best skills will be able to bring a lot of dps & agro control & survivability to the group though. That's what you want to aim for =)
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#4 Aug 23 2007 at 9:08 PM Rating: Decent
WAR dps should not be the main concern i agree, but WAR aggro should - which is why some (myself included) chose to work some offensive AA's (Flurry/Double Attack) before finishing defensives. No tank's gonna be taking a beating without aggro.

As far as WARs in raids bidding and winning on purely dps weapons that could/should be going to a dps class - well what can ya do, the dkp loot system is imperfect.

And true, WAR dps isn't top shelf - but we do what we can :)

Edited, Sep 7th 2007 10:47am by jamestheladysman
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