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EQ Update #23 2016

Solesek's Eye

A Look at the Entrance Way


Stageguy posted his thoughts on hunting in Solusek's Eye (Solusek A) in the modern game, as he had been away awhile and was not finding good information. He did the same for Jagged Pine. This is a lot like what Sippin, Fayman and others have been doing for much of the recent Heroic Adventures content. It's great to have some 2016 perspective on this content.


The challenge: Go to a favourite zone of yours. Make notes as if you were going to guide someone through it, point out the dangers and rewards. Maybe there are some quirks to the zone? Then post this as a mini-guide under the zone's forum. Feel free to overlap (why not have multiple person's take on a zone?). The extra challenge is do obscure places that nobody really uses, even on progression servers.

Bonus: Post in the EQ General forums, make a new thread announcing your guide. Example: "A Guide to Najena 2016" and link to the zone thread you posted in. This gets some eyes on it, and will garner you some feedback and likely some rate-ups. Win-win.



New Items: Firework: Prexus ShowerFirework: Erollisi StarburstFirework: Rodcet Fire-burstFirework: Sparkle RainFirework: Tropical FlashFirework: Silver ShellsFirework: Fountain SpashFirework: Fennin Fire-burstHotZonePlaceHolder001Glowing Seafarer's Mace OrnamentTipsy Gnomework Cloth Arms OrnamentAdoptable Plush Ishva MalAdoptable Antonican Frostfell PupTipsy Gnomework Cloth Wrist OrnamentTipsy Gnomework Cloth Robe OrnamentFirework: Innoruuk ShowerBurning PotionFearstone Gargoyle ContractMetamorph Totem: Crystal SpiderTipsy Gnomework Cloth Helm OrnamentTipsy Gnomework Cloth Chest OrnamentTipsy Gnomework Cloth Hands OrnamentTipsy Gnomework Cloth Legs OrnamentTipsy Gnomework Cloth Feet OrnamentClockwork Leather Legs OrnamentClockwork Leather Hands OrnamentClockwork Leather Wrist OrnamentClockwork Leather Arms OrnamentClockwork Leather Chest OrnamentClockwork Leather Helm OrnamentClockwork Cloth Robe OrnamentClockwork Cloth Feet OrnamentClockwork Leather Feet OrnamentClockwork Cloth Helm OrnamentClockwork Cloth Chest OrnamentClockwork Cloth Arms OrnamentClockwork Cloth Wrist OrnamentClockwork Cloth Hands OrnamentClockwork Cloth Legs OrnamentClockwork Chain Legs OrnamentClockwork Chain Wrist OrnamentClockwork Chain Hands OrnamentClockwork Chain Feet OrnamentClockwork Plate Helm OrnamentClockwork Plate Chest OrnamentClockwork Plate Arms OrnamentClockwork Plate Feet OrnamentGnoll in a BarrelClockwork Plate Legs OrnamentClockwork Plate Hands OrnamentClockwork Plate Wrist OrnamentTipsy Gnomework Plate Hands OrnamentClockwork Chain Helm OrnamentClockwork Chain Arms OrnamentClockwork Chain Chest OrnamentTipsy Gnomework Plate Helm OrnamentTipsy Gnomework Plate Arms OrnamentTipsy Gnomework Plate Feet OrnamentTipsy Gnomework Plate Wrist OrnamentTipsy Gnomework Plate Legs OrnamentShield of the Dark WatersTipsy Gnomework Plate Chest Ornament

Updated Items: Rough Consigned Serrated DaggerTarnished Two Handed SwordCracked Staff

Updated Quests: Blyle Bundin's HeadEverQuest Anniversary Events: An Overview

Bestiary Updates: Ash C`LuzzEvin X`LottlLisvan X`LottlDraan N`RytHutyn L`LozzPetra D`DbthKrystiana N`Ryt

Everquest Turns 17!

Everquest Turns 17!

EQ Celebrates it's 17th year with a BIG BANG and lots of special promotions! 

From the EQ Website:

17 Days of Bonus XP & Marketplace Promotions!


Thank you for joining us in EverQuest for 17 years, and helping make Norrath great! It’s our 17th Anniversary, but we’re giving YOU the gifts!

EQ 17th Anniversary


(More after the jump)


Everquest Server Downtime Weds. March 16, 2016

As anticipated by last week's March Patch Preview, EQ Servers will be brought down for the upcoming patch:

On Wednesday, March 16, 2016, all Everquest Live Servers will be taken offline starting at 7:30AM Pacific Time for the update celebrating the 17th Anniversary of the game. 

The estimated downtime is approximately two hours but you should check the official EQ Forums and social media for status updates and if additional downtime is expected.

Here are the patch notes:


*** Highlights ***

- The Mechanical Fortune Teller in the Plane of Knowledge has information for you regarding the 17th Anniversary events!
- New rewards are available on a jubilant merchant for Commemorative Coins! Look for her in the Special Celebratory Goods section of your find window in the Plane of Knowledge!

EQ Update #22 2016

A Recommendation of Hate?



We've re-entered the MAJOR faction quest for Innoruuk Trolls out of Grobb. We suspect that the East Freeport version works still/again too. None of the quest NPC and items were linked, and the Grobb version of this NPC was not in the database at all... are other Grobb re-revamp NPC's missing? We do know that many old Grobb quests don't quite work as they did before the Frogloks did their sit-in.


New Items: Amulet of Dawn

Updated Items: Note of RecommendationBoreal Breastplate of the Light

New Quests: Innoruuk Recommendation

Bestiary Updates: Perrir ZexusSaxarivza Zaxun

EQ Mobile App Discontinued

DBGs announced today that they will be discontinuing the Everquest Worlds mobile app at the end of this month.  From the Everquest Forums, Laylaih posted the announcement today:

We will be closing the EverQuest Worlds mobile app at the end of this month.

If you would like to play any of the current mini-games, finish up quest lines, and/or retrieve codes for rewards, you will need to do so on or before midnight (11:59PM PDT) on Thursday, March 31, 2016.

The app will remain available in the App Store (iOS) and via Google Play (Android) until its sunset on March 31, 2016.

We hope you enjoyed this app while it was available, and continue to use and enjoy the rewards you’ve redeemed in EverQuest, EverQuest II, and Landmark.


Everquest Next: CANCELED

Unfortunately, we see too many instances where promising games have been shelved indefinately or canceled outright.  We all know it's a sad fact of life in game development, So it's a sad time for the EQ Community to hear that Everquest Next has joined the ranks of all past vaporware and has been officially canceled.  I know many of us were looking forward to playing in a new branch of the Everquest franchise and held high the hopes of exploring a new Norrath. 

Given the transition to DBG and all of the changes that ensued, I suppose it's really not much of a surprise to anyone. It's hardly an unanticipated decision, but definitely a disappointing one to hear. 

Here is the company's official announcement:

To Our Daybreak Community,

I’m writing today to let you know that, after much review and consideration, Daybreak is discontinuing development of EverQuest Next.

For the past 20 years EverQuest has been a labor of love. What started as a deep passion of ours, as game creators, grew into a much larger passion shared by you, millions of players and Daybreakers alike. Watching EverQuest’s ability to entertain and bring people together has inspired and humbled us. It’s shaped our culture and has emboldened us to take aggressive risks with our game ideas and products. When we decided to create the next chapter in the EverQuest journey, we didn’t aim low. We set out to make something revolutionary.

March Patch Preview

Daybreak Games has given all of us Everquest players a teaser of what to expect from the upcoming patch next week!

(From the EQ Forums)

The March patch is scheduled for Wednesday, March 16, 2016 (the day of EverQuest’s 17th Anniversary!). Here are some highlights on what players can expect from this patch:

DoTs Improvements

Over the past few months, we've been reviewing the way DoTs work and how we would like to improve them going forward. As most of you know, there's a limited number of debuff slots available on any given NPC, which conflicts with DoT classes wanting to layer as many spells as possible on any given NPC in order to maximize damage. This layering has contributed to a lot of problems over the years; most notably, it takes a lot of spell slots away from players who want to maximize DoT damage, and it uses up many of the limited debuff slots available on raid targets.

In order to improve the way this works, we're starting this process with Beastlords, but we're planning to continue with it through all classes that use DoTs regularly. Here's what we did for Beastlords:

  1. We went back to the first DoT in any given line, and doubled it (or more). This step may not happen for every class, but Beastlords in particular haven't been able to use DoTs for as much reliable damage as we'd like, so they needed the boost.
  2. We looked at updates to those lines and increased their damage in a much more aggressive scale than we used to. This should mean that a new DoT will perform better than itself plus two previous levels of the same spell under the old scale.
  3. We increased damage/mana efficiency over the entire line in a progressive manner. At each level you should be getting more damage per mana than before.
  4. We categorized the new DoTs into lines which will prevent the same player from stacking multiple levels of the same DoT line on the same target. Other players can use DoTs in the same line on the same target, and the same player can use DoTs in the same line on different targets. The increase in damage should mean that a single player is dealing more damage with one DoT than they formerly did with three spells.