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EQ Progression Server News Compilation May 2016

[IMG]

 

TLDR version:

-Phinigel server unlock schedule has been modified to give devs time to play with PoP. Many people very upset on official forums about the idea of combining GoD and OoW as a single expac release.

https://forums.daybreakgames.com/eq/index.php?threads/sense-heading-progression-server-changes.232356/

 

-Then Phinigel server had Velious unlock (accidently) a wee bit early.

https://forums.daybreakgames.com/eq/index.php?threads/phinigel-velious-unlocked-weds-may-18-2pm-pdt.232718/

 

-On Lockjaw, people are trolling Faceless Insanity for having woken the Sleeper, which they haven't done yet. I got suckered in myself by the false report. When FI (or whomever) does wake the Sleeper, post in general here at Zam and let us know.

https://forums.daybreakgames.com/eq/index.php?threads/sorry-lockjaw-we-had-to-wake-the-sleeper.232723/

 

-On Phinigel, Grisvok is the leader of Asylum of Shadows and is proposing a server-wide attempt at killing the Sleeper in era.

https://forums.daybreakgames.com/eq/index.php?threads/phinigel-sleeper-awakening-7-30-public-event.232714/

 

-For those not playing on Phinigel, you can server transfer between Lockjaw and Ragefire as per the usual methods.

https://forums.daybreakgames.com/eq/index.php?threads/transfer-from-lj-to-rf-how-does-it-work-exactly.232774/

 

Some large cut and pastes from the Official Boards after the jump.

EQ Update #34 2016

Server Downtime: Wednesday, May 18th - 6:30AM PST

From the Official EQ Forums:

All EverQuest Live Servers will be brought offline on Wednesday, May 18, 2016 at 6:30AM Pacific* for a patch. Servers will be unavailable for approximately three hours.

Keep an eye on the EverQuest forums and social media for status updates and for news if additional downtime is needed.

 

Once available, update notes will be posted below.

 

Edit: Also sneaking in a mini-update...

Updated Quests: Healing Touch - Rodcet Nife's Favor

Bestiary Updates: Guard Pinebramble

EQ Update #33 2016

Longstanding Typos?

 

Screenshot

 

No offense to Guard Noonshadow, but he is the only NPC in the game with the word "noon" in his/her/its name. Most of the other Kelethin NPC have the typical moon/stream/wood/sun type of names we expect from the elf-fantasy genre. Was he supposed to be Moonshadow? Noonshadow makes some sense of course, so maybe it's a stretch calling it a typo.

 

Any other longstanding typos out there that drive you crazy or make you laugh?

 

A couple of new items in the update suggest that the item collector is at least partially functioning again?

 

 

New Items: Pendant of Delayed InevitabilityReconstructed Expedition Log

Updated Items: Fine Steel Long SwordRound ShieldLarge Round ShieldSmall Round ShieldSmall Velium Round ShieldEarthground ShieldstoneRough Defiant Round ShieldElegant Defiant Round ShieldAnoh Round ShieldRound Shield of CleansingRough Consigned Round ShieldVeeshan Round Shield OrnamentRusty Round Shield OrnamentElegant Consigned Round ShieldWar Forged Round ShieldGingerbread Round Shield OrnamentLarge Round ShieldDefender's Battletested Round ShieldVelium Round ShieldDented Velium Round ShieldRound ShieldRound Shield MoldSmall Round Shield MoldLarge Round Shield MoldSmall Round ShieldVelium Round ShieldDark Reign War-Forged Round ShieldLong SwordTears of PrexusIvoryNilitim's Grimoire Pg. 351Gnome Meat

Updated Quests: Bandit SistersMonk Epic 1.5: Fistwraps of Celestial DisciplineAnniversary Solo Task: Gifts of SteelAchievement: Comfort in the Deep (Degmar, the Lost Castle)Achievement: Keep Keepsakes (Degmar, the Lost Castle)Achievement: Dwarven DepthsIn Defense of Health

Bestiary Updates: Guard FayfearGuard HighmoonGuard PineshadeGuard StarstrikeGuard SunblazeGuard CrystalwindGuard FireblightGuard FrostfallenGuard PinebrambleGuard RainstriderGuard BriarstormGuard MoonwindGuard StreamtreeGuard TreestriderGuard ValewatcherGuard DayblazeGuard EaglesongGuard FayfieldGuard MarshmoorGuard NoonshadowGuard OakwillowGuard OrcflayerGuard SunweaverCaptain SilverwindGuard BrookrockGuard NitegazerGuard TanglerootLieutenant LeafstalkerTayla Nybrightpained unicornCenturion RelgleThe Fabled LockjawDevin AshwoodLily AshwoodGimblak Frozensong

EQ Update #32 2016

May Preview: Stat Consolidation is coming

Roshen posted a thread yesterday, indicating that there will be some overhauling of how character and item statistics will be displayed after the next patch.  This stat consolodation apparently won't take anything away but will streamline how various statistics will appear in game:

(From the offical EQ forums page)

Greetings, people of Norrath!

On (or around) Wednesday, May 18, 2016, we’ll be rolling out our next update. In this update, we’ll be changing what is commonly referred to as “mod2s” on items. We know that changing how item stats display may seem like a big change. This won’t impact you in a negative way, and we wanted to start a conversation about this before it happens so you know what to expect.

In the May update, we’re changing some stats from being separate entries on your character window to being properties of heroic stats. In their current form, the following mods are ones that most characters have easily capped since The Buried Sea (our 2007 expansion):

  • Accuracy
  • Avoidance
  • Combat Effects
  • Damage Shield
  • Damage Shield Mitigation
  • DoT Shielding
  • Shielding
  • Spell Shielding
  • Strikethrough
  • Stun Resist

Having these stats visible on current items serves no real purpose, and ends up adding clutter and complexity to the game that doesn’t need to be there. Our goal with these changes is to reduce clutter on items and on your inspect window, in order to make it easier for you to better understand items at a glance.

(continued below)

Progression Server Changes

Roshen posted the following on the official Everquest Forums today:

 

Hey all,

We’re grateful for the continued support for progression servers like Ragefire, Lockjaw, and Phinigel. We’re always working to improve and update EverQuest for all of our players, and we’ve got some updates that we’re rolling out for progression servers this year. Since things will be different than what some players on Ragefire, Lockjaw, and Phinigel are expecting, we wanted to get this conversation started early and explain why the team has decided to make these changes.