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Trivia for the Day
How did Castle Degmar wind up at the bottom of the sea?
A. The Combine Empire transported it there
B. It was lost in the storms generated by the Kedge
C. A giant squid, under siren control, rocked it off its foundation

....................A. The Combine Empire transported it there..........................................

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October 31, 2014

October 30, 2014

Here are today's updates:

New Items: Splash of EctoplasmSiren ScalesWhole Sand DollarPetrified Wood ShardMasterwork Axe ComponentsLost Light of the HouseEnchanted BristlesRing of BoneLiving DaggerBall of Baleful BileTrophy: Trophy of the SeafarerEye of FireAnimate StrawMask of SparksObservation MatrixChastity Helmet SetObservation MatrixAugust OreOld Spirespine's SpineTrophy of the SeafarerMagi-potent CrystalRecord DiskFallen Mantrap LeavesPolished GlassAugust Halfling Cultural CraftingSerpentscale BeltFlask of LiquorA History of Portal TravelPellarus FragmentRogue Elemental CoreRubbery Cephalopod ArmAlchemical Potion VialSynthesis ChamberDarkwater Soulslaver GlovesDarkwater Spiritwalker GauntletsAragus TacticsSledge of the IndagatorumAurio SilensioIncidiorexSicarria AuctusEarring of the AugustGuard of the Northern StarOs AvusExigioFurio AurioCarmenius FacultusArcus EminusPicus InauremTransfigereaVitali ClawPraetor's Ledalus StudEarring of MorbusVitai SolaciumMenscurvauraTorrential SoulstoneCultural Raid Seal CrafterDeleterious Fluctuator MechanoinstructionsImprecise Continuance MechanoinstructionsPerpetual Remediatory MechanoinstructionsSalutary Fluctuator MechanoinstructionsLars' LedgerTita's Incapacitating CinctureDarkwater GlovesElder Source of CreationFaculta PrimiaDarkwater BracerUmeria VisBestia ResponsaElemental EmbersConch of Singing SeasToken of the WavesweptViolet Conch of the TempestVocality MechanoinstructionsVenturer MechanoinstructionsPremonitional MechanoinstructionsMorpheme MechanoinstructionsPercussional MechanoinstructionsOcean's Wrath AxeCultural Arm Symbol DiagramCultural Head Symbol DiagramCultural Wrist Symbol DiagramAugust CoalCultural Foot Symbol DiagramCultural Hand Symbol DiagramCombustible MechanoinstructionsCultural Leg Symbol DiagramCultural Chest Symbol DiagramAugust Animal PeltGlyph of Glowing ExperienceCastaway GlovesSerpentil's RingStorm EmeraldAquatic FinDeep Seas PearlMetamorph Totem: AnkylosaurusAncient TreasureOf Dreams and the MindAnimal VenomBurning Kelethin PumpkinBurning Ak`Anon PumpkinBurning Cabilis PumpkinBurning Felwithe PumpkinBurning Oggok PumpkinBurning Qeynos PumpkinBurning Shar Vahl PumpkinBurning Grobb PumpkinBurning Rivervale PumpkinBurning Freeport PumpkinBurning Erudin PumpkinEverQuest PumpkinNorrath PumpkinBurning Gukta PumpkinFlaming SkullBurning Halas PumpkinBurning Neriak PumpkinBurning Crescent Reach PumpkinBurning Pumpkin PikeBurning Kaladim Pumpkin

(more after the jump)

The Darkened Sea: Thuliasaur Island

Thuliasaur Island is one of eight new zones in EverQuest's 21st expansion, The Darkened Sea, which launched for All-Access members this past Tuesday, October 28 (it launches Tuesday, November 11, for Free-To-Play players). Here is a look:

For thousands of years, dinosaurs ruled a remote island to the south of the Buried Sea. It is thought that long ago, dragons once deposited eggs on this island so that these dinosaurs could live in peace as the rest of their race eventually died off. After all, biologically, dinosaurs are cousins to the mighty dragons.

October 29, 2014

October 28, 2014

Happy launch day!

New Zones: Arx MentisCombine DredgeThuliasaur IslandDegmar, the Lost CastleCaverns of Endless SongBrother IslandKatta Castrum: DelugeTempest Temple

(More after the jump: New Instances, Quests, Bestiary, Items, Achievements, and Updates)

Getting Started in EverQuest: The Darkened Sea

Upon us is EverQuest's 21st expansion, The Darkened Sea, set to launch tomorrow for All Access members. You'll be able to buy it beginning at 7:30 A.M. Pacific Time / 10:30 A.M. Eastern Time. (The expansion becomes available on November 11, 2014, for Free-to-Play members.)

While you're waiting for servers to come back up (expected around 12:00 P.M. Pacific Time / 3:00 P.M. Eastern Time), you can check out the game update notes, our expansion preview, and our wiki guides:

You may also be interested in this topic on the EQ Forums (posted this evening by Phathom) regarding developer thoughts about how they will handle heroic adventure lockouts (the original plan for which was not received particularly well).

It's likely that the patch will decommission Lucy's Item Collector for a period of time. We'll have that back up and running again as soon as possible, and then items will start piling into the database (many have already have found their way into the database - an update to that effect will be posted some time Tuesday).

As always, if you have any information you'd like to contribute to the site here, just leave a comment on one of the items, quests, NPC, zone pages, etc. or drop us a line at eqteam@allakhazam.com, and we'll get it updated.

Thank you, happy hunting, and try to avoid being eaten by the dinosaur contingent.

Patch Notes for October 28, 2014

EverQuest's 21st expansion, The Darkened Sea, is set to launch tomorrow; here are the patch notes for the game update:

*** EverQuest: The Darkened Sea ***

- SOE All Access members are now able to purchase and access EverQuest's twenty-first expansion: The Darkened Sea!
- Gain level 105, and obtain upgraded spells, abilities, and AA powers!
- SOE All Access members who have chosen the option to have AAs auto-granted will now gain abilities from House of Thule.
- Explore new islands within the Buried Sea, and work with Firiona Vie to save the life of Tsaph Katta and keep the ancient power of the Combine Empire out of Lanys T'Vyl's hands!
- Use the Mount Key Ring to store your mounts! You can choose to assign a "stat" mount to receive the stat bonus from but have the appearance of a different mount. Hot buttons can be made from the mounts in this window for easy access in a hot bar.