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Stone Etched War Sword  
 

Lore Item No Trade Placeable
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 30
DMG: 45 Dmg Bonus: 113 AC: 35
This item is placeable in yards, guild yards, houses and guild halls.
STR: +15 DEX: +25 STA: +20 WIS: +18 INT: +18 HP: +185 MANA: +185 ENDUR: +185
SV DISEASE: +18 SV POISON: +18
Required level of 65.
Effect: Rune III (Combat, Casting Time: Instant)
WT: 8.0 Size: LARGE
Class: WAR PAL RNG SHD BER
Race: ALL
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)

Item Type:2H Slashing
Stackable:No
Lucy Entry By:Kerasota
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-12-22 03:08:44
Page Updated:Thu Oct 9th, 2008

*This item is the result of a raid event.
Expansion: Planes of Power Planes of Power


Rarity: Common
Level to Attain: 65

[Drops | Comments ]

Drops

This item is found on creatures.

Vegarlson, the Earthen Badlands
NPC Name
A Monstrous Mudwalker



Zone(s) Found In:


Zone Name
Vegarlson, the Earthen Badlands
Screenshot

Uploaded November 27th, 2008
Updated December 2nd, 2008
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let it go
# Sep 07 2004 at 6:11 PM Rating: Default
bah why dont you guys just LET PEOPLE DO WHAT THEY WANT TO DO.Okies ty and have fun on EQ and just get along or atleast give it a try /sigh
let it go
# Sep 07 2004 at 6:10 PM Rating: Default
bah why dont you guys just LET PEOPLE DO WHAT THEY WANT TO DO.Okies ty and have fun on EQ and just get along or atleast give it a try /sigh
Perfect
# Jun 10 2004 at 7:44 PM Rating: Decent
This weapon has the perfect delay to max out bonus damage. IMO this is the best pre-potime weapon. Plus the proc is very nice. Very helpful when tanking and great dps.
#REDACTED, Posted: Mar 09 2004 at 4:31 PM, Rating: Sub-Default, (Expand Post) this is a really good weapon for all the classes that can use it there is no real upside to any class gettin this over another... any one gettin this weapon should be very happy and content cause this could easily be anyones final weapon on eq =)
#REDACTED, Posted: Mar 03 2004 at 3:39 PM, Rating: Sub-Default, (Expand Post) WTF!
#REDACTED, Posted: Oct 10 2003 at 6:11 PM, Rating: Sub-Default, (Expand Post) I must have one....
#REDACTED, Posted: Oct 08 2003 at 11:25 PM, Rating: Sub-Default, (Expand Post) yea our first one went to a ranger....how suitable. after many kills and no sews...and the ranger gets it.
My 2 cp
# Oct 01 2003 at 9:37 AM Rating: Decent
I got this weapon last night. With Punishing Blade 3 , it's a nice weapon. I generally never use dual weild in elemental plane raids because of riposte and enrage. The PoP mobs in general seem to riposte alot and you can't always be certain you will be behind the mob. Taking riposte damage from a level 70 elemental boss mob can be fatal pretty quickly and even if it isn't, if your hit points are low you can actually steal aggro from MT and **** up the encounter. One handed weapons hit the mob more times and the riposte damage is substantially higher. As for enrage, it is generally my rule of thumb to stop attack all together even when behind the mob just in case it decides to turn around (sometimes our MTs will let it turn around as a joke too) A bit of lag can be fatal if you are dual weilding and you get enrage damage from a uber mob. In addition, because of the incredibly high ATK and offense stats a ranger has, using a two hander can help prevent aggro stealing from the MT which can **** up a raid real quick.

Ideally I like to use a bow because my dps is much higher, but if there are several mezzed mobs around or the mob is walled, I will whip out this sword and get busy.

PS: If any weapon's proc is even a hint of a problem, rangers can cast Jolting Blades on themselves in lieu of Cry of Thunder to help divert aggro and cast jolt/cinder jolt during battle.


-Bamthin
Forest Stalker
Drinal
RE: My 2 cp
# Jul 20 2004 at 12:01 AM Rating: Default
*
75 posts
Even though nowadays a ranger doesnt have the LoS issues, they can still choose to melee due to the fact that a mob may be rooted or snared, not enough room to use ranged attack, other mez'd mobs around (although I havent seen a stray arrow after the patch) or they may be tanking. This is a great weapon to have in all those circumstances.
#REDACTED, Posted: Nov 25 2003 at 1:03 AM, Rating: Sub-Default, (Expand Post) Not totally accurate.
RE: My 2 cp
# Jan 11 2004 at 6:41 PM Rating: Decent
Sorry , but when a PoP boss ripostes on a ranger dual wielding (from enrage or regular riposte), said ranger will take 2*full round in the head (which ranges from 2*4*1500 to 2*4*3500 when figting EP bosses), with a 2h he'll take only 1*full round and the longer delay will give him more time to notice & stop atk than with dual wield...

While ripostes/enrage is not an issue before elemental planes and never one to knights, it's very dangerous for dual wielders
That's the reason why lots of warriors rangers monks and BLs tend to switch to 2h (for both highest damage and lower ripostes)
RE: My 2 cp
# Jan 26 2004 at 9:43 AM Rating: Decent
Why is a Ranger fighting the front of the mob to put himself in the position to be riposte/dodged/parry? This is basics 101. Thats why it takes some of you 72+ to take out theese mobs, zerg no tactics.

Duke Xaviore Deimos
Lord Protector
7th Hammer
RE: My 2 cp
# May 31 2004 at 2:15 PM Rating: Decent
38 posts
Late response, but what the heck...

Maybe the Ranger is in the postion for riposte et al because the rogue didn't evade, the SK was dot happy, the warrior was lagged out... anyone of those is reason for the Ranger to get riposted.

I tend to use my bow every chance I get. And now with the geometry changes I can bow far more often than I used to be able to. But there are still times where it is not possible; because of mezzed mobs in camp, mob postioning where he gets too high or too low, tight quarters where you cant safely back off enough to bow without getting agro from adds, as well as others that I probably am forgeting.

Then we have to get in and melee, some mobs have a ds, and duel weilding will get eaten by a DS. I have in my bags, an assortment of goodies for different situations, and this sword would be a very nice addition. BUT, I would abstane from the lotto (we use a points based lotto) until all of our OT's had this that wanted it, because the proc would be a Godsend to OT's everywhere.
#REDACTED, Posted: Feb 09 2004 at 10:17 PM, Rating: Sub-Default, (Expand Post) Hey rocket scientist, mobs move around when melee push on them. Not everything in EQ is rooted or pinned.
RE: My 2 cp
# Feb 15 2004 at 8:11 AM Rating: Default
Why would a ranger melee if they so much claim their bows can do more damage and the mobs can turn on them if at any time if they melee from the back?
RE: My 2 cp
# Feb 18 2004 at 1:25 PM Rating: Decent
Because; a) if the thing is in a wall, targetting is screwed and arrows don't hit, b) mezzed MObs in your LoS can be broken by 'stray' arrows (miss = % chance to hit something else in the vicinity). A Ranger with AM3 and a decent bow hits regularly for 500-600 w/o using /Trueshot. I have seen crits as high as 2400 from a guildie with the AM3 AA and Stonewood bow using /Trueshot so please don't insinuate that Rangers claims about bow damage are inflated.

Bottom line is that the high-end Ranger will prefer to use the bow but needs to melee in certain circumstances if they want to be useful.
RE: My 2 cp
# Jun 08 2004 at 5:32 PM Rating: Good
melee dps >> bow dps in the higher end game.
it's BS that people say the dps with a bow is higher, even with the new engine, that actually fixed wall issues now.

hunter Roxas Nitehowler
forest stalker of illumanati
MM
____________________________
hunter Roxas Nitehowler
Plainswalker of illumanati
MM, EQ

hunter Roxas
WoW retired
#REDACTED, Posted: Feb 26 2004 at 6:28 AM, Rating: Sub-Default, (Expand Post) Then what good is duel wielding for rangers if you so claim that 2H weapons and bows are the way to go for rangers in the e-planes? Use a 2H weapon and I would never put a ranger in a DPS class.
#REDACTED, Posted: May 16 2004 at 4:00 PM, Rating: Sub-Default, (Expand Post) If you dont think that a ranger with 2200 atk and a 45/30 still counts as dps, you're pretty ******* stupid.
#REDACTED, Posted: Mar 03 2004 at 3:38 PM, Rating: Sub-Default, (Expand Post) i think it was already stated an you foolishly didn't pay attention, non the less...the fact of LoS hitting a Mez'd mob, or the wall (push should prolly not be an issue if you are properly setup >_<) The fact of LoS is a big reason, not everyfight is a ranged fight, but for a ranger to melee, i dunno, the fact of this weapon is the fact its a great weapon for any class who can use it.
picture
# Sep 11 2003 at 1:22 AM Rating: Decent
[img]http://comp.uark.edu/~jbhardy/EQ000041.JPG
Graphic
# Aug 30 2003 at 2:03 PM Rating: Decent
When equipped it looks like the old graphic for the Blackened Acrylia Blade (which now looks like a Vengeful Diamond Blade). If you don't know what THAT looks like, then it looks like the swords the npc guards in Gukta have. The only difference is that it has a MUCH longer, and slightly wider blade. Same hilt though. Sweet graphic IMHO

Grimwolfe Shadowblade

aka

Kiyun Bladefury

55 Blackguard and 45 Warrior
Nomadic Knights
Vazaele
RE: Graphic
# Sep 06 2003 at 8:18 AM Rating: Decent
You should say Blackened Acrylia Blade "used" to look like SEWS, POP is out long before they revamp Acrylia Cavern...
Lazy VI/SoE make it look like mini SEWS and 2hs looks like blade of war not the other way around.

This 2hs is one of most used knight sword for guild that have access of elemental planes
Graphic?
# Aug 22 2003 at 6:21 PM Rating: Decent
Anyone know what this thing looks like when equipped?
rune3 agro, rofl
# Jun 01 2003 at 9:03 AM Rating: Default
um I have no clue where you all come up with your info, as a ranger, I want as little agro as possible, so I can survive and deal as much damage as possible, everyone can agree on this right?

when a mob is walled, or some other means of preventing a ranger from using his bow, I choose to use a 2hs sword over 1hs most of the time, my 2hs skill is maxed at 250, I have 2 lvls of punishing blade trained so far, and I wield the Bloodied Berzerkers Blade as my primary 2hs.

I have never once, not one single time, been killed due to agro by this proc, in fact I can count on one hand the number of times that I have even taken a hit due to agro by the proc.

think I am lying? log on to Lany's server and send me a tell, and or ask any of my guildmates what weapon I use the most.

bottom line is, the agro generated by the proc is so small that there is no reason to not use this sword if you have it in your inventory, and I have always said that 2hs is probably the best route for a ranger to go when he/she absolutely doesnt want agro at all, unfortunately all to many rangers think that duel wielding does more damage, well it doesnt, 2hs has always parsed higher, and will until the best weapons in game from potime can be obtained, even then we will have to see.


Tealaan Wolfguardian
(65 Forest Stalker) <Conquest>
http://www.magelo.com/eq_view_profile.html?num=277632
RE: rune3 agro, rofl
# Aug 04 2003 at 2:30 AM Rating: Default
Well, I have a real life friend who is in the same guild as I am. He uses a Bloodied Berserker's Blade. He is a level 65 warrior, and he says that the proc is good aggro. He may be full of it, I don't know.

What someone did tell me is that a Rune proc will not generate aggro unless it is cast on the person who currently has the most aggro. IE the main tank. In such a case you would see almost no aggro generated when the mob is attacking someone else, but as soon as the mob turned on you and you started proc'ing you would see a big difference.

Or that may be bull. I don't have a Rune proc'ing weapon, as I'm a bard and my RSB is still around the corner.
RE: rune3 agro, rofl
# Feb 15 2004 at 8:31 AM Rating: Default
Quote:
Well, I have a real life friend who is in the same guild as I am. He uses a Bloodied Berserker's Blade. He is a level 65 warrior, and he says that the proc is good aggro. He may be full of it, I don't know.


Your friend really is full of it. The effect (Rune III) on the Bloodied Berserker's Blade does nothing to **** off the mobs. It's the same enchanter rune spell and all it does is it absord X amount of damage from the holder of the blade when it procs. The effect does not even effect the mob. This is a sword more beneficial for non-warriors since they warriors expected to MT and hold aggro on raids.


Edited, Sun Feb 15 08:36:52 2004
RE: rune3 agro, rofl
# Feb 25 2004 at 7:46 PM Rating: Default
Rune III creates aggro. Period.

This weapon has a high taunt value, if you have a good tank and arent doing anything additional to create aggro then this weapon shouldnt steal aggro, however you need to be aware you are high on the hate list, near the threshold to take aggro when weilding this weapon.

If your a ranger, Id suggest using a jolt now and again to be safe.

Kosari - Lord Protector - Drinal

http://www.magelo.com/eq_view_profile.html?num=423465
RE: rune3 agro, rofl
# Apr 09 2004 at 5:04 PM Rating: Decent
**
399 posts
Rune III *DOES* create agro.

How much, however, is still being debated. The typical range I have seen is between 50 - 250 hate, which appears reasonable.

This weapon does NOT have, in any way, shape, or form, a *high* taunt value.

It is a good offtanking, DPS weapon. As a WAR MT weapon it is merely servicable, and even then it will need Anger 3 to be even decent. For a WAR, BoW is a *VASTLY* superior weapon.

Luna
http://www.magelo.com/eq_view_profile.html?num=560565


Edited, Fri Apr 9 18:02:19 2004
RE: rune3 agro, rofl
# Aug 20 2004 at 1:00 AM Rating: Decent
this wep has "some" agro, and the numbers stated above sound about right .. if you are meleeing on a mob as monks are pulling more in to camp .. say while clearing for earth rings and the sews procs, it WILL turn mobs on you .. has happend a few times .. nothing uncontrolable
.. on ldons i have grp of guildies and we pass agro by letitng the war pull 3 or 4 hold agro on them .. then i <ranger> would pull agro 1 at a time off of him and all the DPSers would assist me .. i have seen the procs ping pong agro with him as i was building it to take from him ...
-----------------------------------------------
bottom line is the proc is agro
NOpe
# May 08 2003 at 12:09 AM Rating: Default
If a guild had the capasity for this sword, they would not have their main tanks use it. The MT would use Blade of War. Same ratio 1.5 and it procs enraging blow, a proc that increases agro by 700 points. Then all the other melee's weapons would be this one.

-Dem
RE: NOpe
# Aug 23 2003 at 2:52 PM Rating: Default
31 posts
Actually, you are incorrect there. It is generally PREFERRED for the assists to have the Blade of War, but Rallos can be stingy with it. The mud ring boss drops two loots, and only has 4 items on his loot table. On the other hand, Rallos Zek the Warlord drops two items, and has 7 items on his loot table. The odds of getting a SEWS are greater than getting a BoW on a kill. Sometimes, you have to go with what's available.
RE: NOpe
# Feb 15 2004 at 8:53 AM Rating: Default
Actually Demadrid is 110% correct. Just because one weapon is more readily available then another does not make it a preferred weapon for a MT. The BoW is 10 times a better weapon for a warrior MT then the SEWS due to it's enraging blow effect compared to rune 3. As an effect, Rune 3 does nothing to **** off a mob. In fact, it does NOT even affect the mobs. Just like the enchanter rune spell, it basically aborbs X amount of damage on the holder of the blade.

Edited, Sun Feb 15 08:59:58 2004
RE: NOpe
# Apr 04 2004 at 3:53 PM Rating: Decent
You sir should relook your information. All runes spells can turn mobs onto you when u cast them/proc them. It does affect mobs greatly. True a warrior MT will prefer BoW but as said before RZtWL can be very stingy and it is possible for a guild to have flagged their whole guild for RZ w/o having a single BoW drop. A guild progressing through EP's will be killing PoE ring's alot more often than killing RZtWL so if a MT has not yet acquired a BoW and they have the opportunity to get this sword, it will serve just fine as an Agro weapon.
#REDACTED, Posted: May 22 2003 at 3:36 AM, Rating: Sub-Default, (Expand Post) You, Sir, are guessing.
RE: Proc aggro
# Apr 09 2004 at 7:46 PM Rating: Decent
**
399 posts
LMAO--100% WRONG.

Rune 3 is *NOWHERE* near the agro of EB.

Any WAR that *prefers* SEWS to BoW clearly has some significant issues.

Luna
RE: Proc aggro
# Jul 27 2005 at 12:58 PM Rating: Default
They don't PREFER SEWS over BoW, but if they can't get a BoW then they use SEWS, just gotta make it work with what you have
Drops from ...
# Apr 25 2003 at 3:40 PM Rating: Excellent
"A Monsterous Mudwalker".
The proc
# Apr 03 2003 at 10:16 PM Rating: Default
Rune 3 is a better proc than 230 lifetap. Its almost as good as adding 230 to your HP .. which a heal doesnt.

Basically you have your HP, +230HP from rune. Granted you cant heal to this new total, but it can proc again immediately.

If you proc a lifetap when your on full HP, sure you deal some more damage, but it doesnt translate to damage mitigation. When your MT, your HP should be at max a lot (if its not your probably in a lot of trouble). This proc will then improve your control in the encounter.

Winning in fights is about control, not about "reducing mob HP to zero". More damage reduction improves your control over the situation. This creates more reaction time for your healers.

Very good proc.
RE: The proc
# May 22 2003 at 3:49 AM Rating: Default
*
136 posts
>Winning in fights is about control, not about "reducing mob HP to zero".

Actually, not dieing goes a long way! *snicker*
The "healing" part of the rune can only play a role vs PoP XP mobs. Raidworthy ones hit way too hard to give proc healing any consideration.
Nice if it procs but... *shrug*
RE: The proc
# Jan 26 2004 at 9:54 AM Rating: Decent
Is it going to keep you alive alone? no. The whole point in a proc like this or any heal proc like from RWM for example is to slow down your hp rate of descent. Thats why in many cases when you have a mob that hits moderate but very fast a paly makes the better tank because of theese weapons.

Duke Xaviore Deimos
Lord Protector
7th hammer
RE: The proc
# Jun 26 2003 at 11:40 PM Rating: Default
If you added up the HP reduced by this effect over a fight, I think youd be surprised. 230HP doesnt sound like mugh vs mobs that quad and triple for 2k, but its extra HP, and it will make a difference.

Kosari - Lord Protector - Drinal
proc
# Mar 30 2003 at 7:55 PM Rating: Good
anyone that makes fun of this proc Clearly doesn't know what they are talking about, rune type procs are amazing, they are Great for agro, and in a longer fight, the dmg not Taken Really adds up, would also be great for xp grouping in zones like POV and BOT and HOH where the mobs hit fairly hard, but slowable. so with this / primal so u have avatar on u, u will be procing rune alot which which means less healing which is always a good thing also a great wepon for Rampage tanks
RE: proc
# May 29 2003 at 3:38 AM Rating: Decent
what is a rampage tank?
RE: proc
# May 31 2003 at 9:49 AM Rating: Decent
The most common form of Rampage causes the mob to hit the highest person on their hate list within their melee range (aside from the tank). Arch Lich, Emp Ssra, the PoS named are examples of mobs that use this. Taking care of the Rampage is an important aspect of those fights, which is where the Rampage Tank comes in - they purposefully build aggro (without out-doing the tank) in order to keep themselves high on the hate list and in range in order to keep the Rampage damage on one target...

PoP also introduced a different kind of Rampage, known as AE Ramp - this sucks. The name explains all.
RE: proc
# Nov 03 2003 at 9:56 PM Rating: Excellent
For the record... Rampage has nothing to do with aggro levels or what not. Rampage is an innate proc common on "uber" mobs. When Rampage procs, a rampage target is selected and an additional attack (subject to dual wield and double/triple attack checks) is made against that target. The rampage target for any given rampage proc is the first person on the hate list who is not at the top of the sorted hate list, and is in range of the rampage attack. The determining factor is the -> sequence <- in which PC's are placed on the hate list, not their current standing on the priority sorted hate list (which is used to determine what the mob will hit in a normal attack round).

This is why the designated Rampage tank does the tag, not the MT. And why the clerics and druid in the CH cycle, not the rangers and rogues sitting right behind the MT on the hate list, always take rampage when the RT dies (unless you had opportunity to setup a series of rampage tanks in case one dies, as you can with many permarooted mobs).

RT's preferably should not attack the mob. Just stand around, take a beating, and get healed. Attacking risks moving to the top of the hate list, which can lead to death for the RT and/or the next sequential person on the hate list (which is likely a druid/cleric). Even for an RT good at controlling aggro, why risk riposte damage when your job is to take, not give damage, and you don't need to give damage to do the job? A good RT just stands there next to the MT taking the hits and the heals... and calling the AoE =-)

As for AE rampage... I've yet to see an AE rampage for which the range extends to max melee. I see alot of pets and foolish melees get shredded right in front of me while I'm still wacking away unscathed. Keep support melees at the very outer limits of melee range at all times, and you'll have no problem.. That should be instinctive for ALL mobs by the time you encounter an AE rampage mob...

Sorry for the offtopic diversion, but the idea that rampage has to do with relative "aggro levels " is a common misconception.

DPS is nice. Control is critical. Which is why I'm weighing the Stone Etched against the much easier to get, higher DPS Ornate Greatblade for my ranger. Higher delay is nice, and I hate the DoT proc of the Ornate. Aggro is the issue - I hate being the dip---t who turned the mob.
Is rune substantially more aggro than a equal value heal? If not, then while it could be fatal in the first few seconds of a fight, it shouldn't be an issue afterwards. Even if it's a direct 1:1 hate value conversion, then it's still not really a problem. 2:1 or so, and I'd start getting worried. Rune would definately nice to have up to take a little edge off the odd riposte.. As long it doesn't get me killed!

Probably the best place to ask is an Enchanter's forum =-)

So I asked a chanter friend. The feeling she gets is that the amount of hate generate by a rune is dependend largely on where in the hate list the target sits. If she is going to rune the MT, she has to be careful - not debuff prior, and ideally have a rune rotation with other chanters. She also has to take some care when putting runes on clerics/druids in the CH cycle, as she'll sometimes get eaten right after the healer. But she is perfectly comfortable putting runes on people as fast as she can cast if they are not the target of the mobs affection and are not in the CH cycle, and has done that to prep people for the next pull while a mob is still in camp.

So prolly, the hate generated is either dependent on the total hate of the target or modified by their position in the hate list. So it *should* be a tolerable proc for a support melee accustomed to carefully controlling aggro.

I'll just have to go get one for myself to be certain of this =-)
#REDACTED, Posted: Feb 10 2003 at 10:37 AM, Rating: Sub-Default, (Expand Post) 45 30, wow. Awesome weapon ratio and good stats, but rune 3 does not fit in at all. Rune 3 is a 230hp damage absorb, and most of the mobs that you would fight to get this hit for 200+, the proc is almost worthless.
RE: Rune 3??
# Feb 10 2003 at 12:00 PM Rating: Decent
*
170 posts
Would you have preferred taking the additional damage instead?
RE: Rune 3??
# Feb 10 2003 at 11:16 AM Rating: Default
On rampage list? That's 230 damage you're not taking.

Fighting AE mobs? That's 230 damage you're not taking.

Tank lose control? That's 230 damage you're not taking.

Rune is almost as good a proc as lifetap.
RE: Rune 3??
# May 24 2003 at 8:58 PM Rating: Default
Actually, unless I'm mistaken, when you have a rune on you, no matter what the damage of the attack against you is, you won't take it. I.E., you have the rune on you, and the next hit is for 1k damage. If I understand correctly, you won't take any of that 1k damage since it was dealt in one hit. So the proc has the capability of taking way more damage than one might think.

But, correct me if I'm wrong.
RE: Rune 3??
# May 31 2003 at 9:44 AM Rating: Decent
Used to work that way - no longer.
RE: Rune 3??
# Feb 10 2003 at 12:10 PM Rating: Decent
*
90 posts
Rune 3 as a proc will get you TONS of aggro. We have a pally that uses the sword from Seru (rune3 proc also) and simply cannot use it in encounters where the War using two EB weapons MUST maintain aggro. Just be aware that rune type spells generate tons of aggro.
____________________________
========================

Sage Yendys / Yendyson
75th Phantasmist/Transcendent
Solusek Ro
Paradigm
RE: Rune 3??
# Feb 15 2004 at 9:16 AM Rating: Default
Quote:
Rune 3 as a proc will get you TONS of aggro.


LMAO Yendys. What have you been smoking lately? We have a MT that has a 2Hander with rune 3 on it and he NEVER uses it when he's main tanking.

Edited, Sun Feb 15 09:17:28 2004
RE: Rune 3??
# May 31 2003 at 9:45 AM Rating: Decent
I've yet to see a problem with this, and I've seen many raids with several Seru swords being used.
Hey Morons
# Feb 09 2003 at 3:02 PM Rating: Decent
I think this weapon is sick..and any of you that don't think so, need your head examined. Rune 3 proc also has a major taunt to it....making it like an EB weapon.

Johan Greaves
65th warrior Luclin
Crazy...
# Feb 09 2003 at 1:53 PM Rating: Default
Very nice, just that the proc is a little low, but hey, once your at a point where you can get a weapon like this or the other one that also procs rune3, you should have this procing like a mo'fo. Anyway, this zone has to be nuts, seeing that AL and FoH hates the quest for the key for the second part of this zone (the fact that you have to be flawless to get a non-soulbound key is just really ghey IMO). But anywho, this weapon is one bad *** and I know hell I'll never see it.

Riyoga Hibiki
Level 60 Crusader of Rodcet Nife
http://www.magelo.com/eq_view_profile.html?num=253792
Vallon Zek
Crumbling grumbles
# Feb 09 2003 at 12:29 PM Rating: Decent
My mains are "only" 57 and 54 and I'm not in an Uber guild myself, but what is Verant supposed to do with all the players who do nothing but Play EQ all day? I don't think they have a choice but to keep trying to make tougher and tougher zones with better and better loot. People who do nothing else with their time but get fat playing a video game all day deserve something for sacrificing education, careers, relationships, etc. Seriously. And it's not impacting my gameplay if people in zones I'll never see get stuff like this. Hell, it increases the likelihood that I'll get to buy their hand-me-downs!

Gladeye - very nearly 55 paladin
Decry - 57 druid
Jobriath - 35 rogue
Odoronus - 25 shaman

Xegony
RE: Crumbling grumbles
# Apr 19 2004 at 4:18 PM Rating: Decent
35 posts
Being in a raiding guild doesn't mean you play all the time - it means you probably give up watching TV , or if you do watch TV, you do it while you are raiding. 3-6 hours a night, 4+ nights a week and you are an active member of a raiding guild.
Wish List
# Feb 08 2003 at 1:06 AM Rating: Decent
Very nice item, one of those "wish list" blades that I will probably never get. Having not researched this yet, I'm certain it will take a raid "army" to attain. Then you will probably have to win the roll against thirty other players....heh. This game seems to be going in the direction of the "super" guilds, and I am not sure I like that direction.

Edited, Sat Feb 8 00:42:01 2003
RE: Wish List
# Apr 23 2003 at 12:35 PM Rating: Decent
Every guild does loot different. Some use loot officers, and they assign gear on need basis, some use assigned value and those with the earned points roll against others that have enough points. While some use closed bidding and highest bid wins.

Guilds that can reach this level of play usually are geared up anyways, and no dumb rangers or warriors will bid on this.

This weapon should always go to paladins and Sks first, much like the sword of emp ssra. While the blade of war should always go to all warriors first.

#Sigoniax, Posted: Apr 29 2003 at 9:51 AM, Rating: Sub-Default, (Expand Post) The proc on this weapon makes it less appealing for a paladin/Sk. This would be a rockin weapon for anything but a raid. Don't get me wrong, this is I believe the highest damaging weapon in the game..correct me if I'm wrong. But the Rune proc aggros too much for a non-MA. That's just my opinion though.
RE: Wish List
# Feb 08 2003 at 1:16 AM Rating: Default
how many times must it be said that guilds who can get this high DO NOT ROLL!!!!! items are awarded by a loot officer...
RE: Wish List
# Mar 20 2003 at 11:04 AM Rating: Decent
In some guilds, everyone who has the points required for the item sends the officer a tell and then they roll out of those. Just one of the ways of doing DKP.
RE: Wish List
# Feb 08 2003 at 2:11 AM Rating: Good
Yes, you are right, some guilds do award items that way.....but some still roll. The better guilds will award according to need, or guild points - a fine system. I guess my main gripe is the fact that the game is going toward super guilds for the very good loot. I am not sure I like that. Just to be consdered for these guilds you have to usually be 60 plus, which my main is, then have a very high number of AA points. And that is just to be considered for these guilds....the qualifications do not automatically get you in. I am a member of a small guild made up of various levels, I feel a loyalty to them, as I have been with these people for a while. I would sure like to see the game throw a bone to some of the smaller guilds who have a few, and not an army, of higher level characters.

Edited, Sat Feb 8 01:49:19 2003
RE: Wish List
# Feb 16 2003 at 12:49 AM Rating: Excellent
This is an item that would never be rolled on in the type of guilds capable of getting to this zone and taking out the mob that drops it. The only exception would be once everyone has an item of equal or greater quality. At the high end of the game, most items that are no drop are merited, with a few guilds still using some sort of point system. Points systems, however, are not in wide use generally because they are a major headache to administrate. It's also very time consuming to do the auctions for items and most raids are very quick at the high end due to time constraints or to deal with the fcfs environment.

The reasoning behind making this gear so hard to obtain is so that it is only obtained by those that are going to need it against the highest level mobs. If it was in wide distribution, it would overpower the game at the lower end completely.

peace,
RE: Wish List
# Feb 08 2003 at 4:41 AM Rating: Decent
*
72 posts
Then you should be pleased with Legends of Ykesha, as the new zones are geared towards levels 35-60... nothing you'll need an "uber" guild for.

Let's just hope they're not as laggy as the Luclin zones... yay for the small clip plane option.
RE: Wish List
# Feb 08 2003 at 9:10 PM Rating: Default
unfortunatley, anything in the new zones worth having will be farmed by the high end guilds and when anyone who is actually within the level range of the zone tries to do anything, they will be told how weak they are and forced out :(
RE: Wish List
# May 22 2003 at 4:15 AM Rating: Decent
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136 posts
Nah. LoY zones are abysmally boring for the "ueberest" people and yard trash named in the elemental planes drop very droolworthy items. Except for charms, which only a few have the iron stubbornness for, LoY will mostly be a lower level expansion.
RE: Wish List
# Feb 08 2003 at 11:32 PM Rating: Decent
doubtful. the uberest guilds, which will probably just be getting into Plane of Time when Ykehsa releases (getting past the rathe ring in PoEB looks like an interesting challenge), will be sweating their asses off to not only clear and farm it, but to keep the other guilds on the server OUT of it. i imagine they'll do a little exploring of Ykesha, but farm it? Hah. VI has better sense than to release items in zones for lvl 50-60 that are better than items in zones for lvl 65. That would defeat their time-put-into-game vs. reward agenda.
Rune 3
# Feb 07 2003 at 10:35 PM Rating: Default
No more rune 3, K? THX
RE: Rune 3
# May 31 2003 at 9:40 AM Rating: Default
Why not? Damage mitigation and a lot of taunt from Rune3 procs. I'll take two, please.
RE: Rune 3
# Aug 08 2003 at 7:10 PM Rating: Decent
2 posts
hey me TOO!
http://www.magelo.com/eq_view_profile.html?num=769052
wish i did have a SK this good =D
Dry cleaning...
# Feb 07 2003 at 5:24 PM Rating: Decent
Think I can send Verant the bill for my dry cleaning seeing as they cause me to crap my pants with all these new toys?


obviously a monk weapon.





Edited, Fri Feb 7 16:54:23 2003
#REDACTED, Posted: May 22 2003 at 4:08 AM, Rating: Sub-Default, (Expand Post) >obviously a monk weapon.
RE: Dry cleaning...
# Feb 07 2003 at 6:15 PM Rating: Decent
no it's not! look there is mana give it to a caster

*EDIT*(Because the dumb moron that rated me will do it again)
Haha some people are really gay and don't seem have a sense of humor, give me and the other guy a rating change eh?


Edited, Fri Feb 7 21:03:40 2003
RE: Dry cleaning...
# Feb 08 2003 at 11:17 PM Rating: Decent
I like it!!!! lol people do need a sense of humor. Reading these boards sure helps. I think most of the folks here need a cuddle partner :)


Tephlonb
53 Wanderer
Cazic Thule

Edited, Sat Feb 8 22:47:39 2003
#REDACTED, Posted: Jun 21 2003 at 2:56 PM, Rating: Sub-Default, (Expand Post) I do need a cuddle partner, but that's a whole long story and really doesn't belong here... or have I said too much /blush... Yes, I do have to agree though, a sense of humor on these boards (or any EQ board for that matter) is very much appreciated... those of you lacking this sense (or common sense) please keep posting to a minimum,
#REDACTED, Posted: Jun 21 2003 at 2:56 PM, Rating: Sub-Default, (Expand Post) (d'oh, double post, sorry)
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