187 spells found for "regeneration"
Icon | Name | Class | Effect(s) | Resist | AE Range | Target Type | Expansion |
---|---|---|---|---|---|---|---|
Aura of Regeneration | None |
1: Increase Absorb Damage by 699 (L1) to 685 (L49) |
None | 0 | Single | ||
Bottle of Replenishment I | None |
1: Stacking2 v1 0: 1000000 2: Stacking: Block new spell if slot 1 is effect 'Hitpoints' and < 1000000 31: Increase Hitpoints by 1 per tick. Max: 1 per tick |
None | 0 | Self | ||
Bottle of Replenishment II | None |
1: Stacking2 v1 0: 1000000 2: Stacking: Block new spell if slot 1 is effect 'Hitpoints' and < 1000000 31: Increase Hitpoints by 2 per tick. Max: 2 per tick |
None | 0 | Self | ||
Bottle of Replenishment III | None |
1: Stacking2 v1 0: 1000000 2: Stacking: Block new spell if slot 1 is effect 'Hitpoints' and < 1000000 31: Increase Hitpoints by 3 per tick. Max: 3 per tick |
None | 0 | Self | ||
Bottle of Replenishment IV | None |
1: Stacking2 v1 0: 1000000 2: Stacking: Block new spell if slot 1 is effect 'Hitpoints' and < 1000000 31: Increase Hitpoints by 4 per tick. Max: 4 per tick |
None | 0 | Self | ||
Bottle of Replenishment IX | None |
1: Stacking2 v1 0: 1000000 2: Stacking: Block new spell if slot 1 is effect 'Hitpoints' and < 1000000 31: Increase Hitpoints by 30 per tick. Max: 30 per tick |
None | 0 | Self | ||
Bottle of Replenishment V | None |
1: Stacking2 v1 0: 1000000 2: Stacking: Block new spell if slot 1 is effect 'Hitpoints' and < 1000000 31: Increase Hitpoints by 5 per tick. Max: 5 per tick |
None | 0 | Self | ||
Bottle of Replenishment VI | None |
1: Stacking2 v1 0: 1000000 2: Stacking: Block new spell if slot 1 is effect 'Hitpoints' and < 1000000 31: Increase Hitpoints by 8 per tick. Max: 8 per tick |
None | 0 | Self | ||
Bottle of Replenishment VII | None |
1: Stacking2 v1 0: 1000000 2: Stacking: Block new spell if slot 1 is effect 'Hitpoints' and < 1000000 31: Increase Hitpoints by 15 per tick. Max: 15 per tick |
None | 0 | Self | ||
Bottle of Replenishment VIII | None |
1: Stacking2 v1 0: 1000000 2: Stacking: Block new spell if slot 1 is effect 'Hitpoints' and < 1000000 31: Increase Hitpoints by 23 per tick. Max: 23 per tick |
None | 0 | Self | ||
Bottle of Replenishment X | None |
1: Stacking2 v1 0: 1000000 2: Stacking: Block new spell if slot 1 is effect 'Hitpoints' and < 1000000 31: Increase Hitpoints by 45 per tick. Max: 45 per tick |
None | 0 | Self | ||
Bottle of Replenishment XI | None |
1: Stacking2 v1 0: 1000000 2: Stacking: Block new spell if slot 1 is effect 'Hitpoints' and < 1000000 31: Increase Hitpoints by 56 per tick. Max: 56 per tick |
None | 0 | Self | ||
Bottle of Replenishment XII | None |
1: Stacking2 v1 0: 1000000 2: Stacking: Block new spell if slot 1 is effect 'Hitpoints' and < 1000000 31: Increase Hitpoints by 74 per tick. Max: 74 per tick |
None | 0 | Self | ||
Bottle of Replenishment XIII | None |
1: Stacking2 v1 0: 1000000 2: Stacking: Block new spell if slot 1 is effect 'Hitpoints' and < 1000000 31: Increase Hitpoints by 95 per tick. Max: 95 per tick |
None | 0 | Self | ||
Bottle of Replenishment XIV | None |
1: Stacking2 v1 0: 1000000 2: Stacking: Block new spell if slot 1 is effect 'Hitpoints' and < 1000000 31: Increase Hitpoints by 112 per tick. Max: 112 per tick |
None | 0 | Self | ||
Bottle of Replenishment XV | None |
1: Stacking2 v1 0: 1000000 2: Stacking: Block new spell if slot 1 is effect 'Hitpoints' and < 1000000 31: Increase Hitpoints by 136 per tick. Max: 136 per tick |
None | 0 | Self | ||
Bottle of Replenishment XVI | None |
1: Stacking2 v1 0: 1000000 2: Stacking: Block new spell if slot 1 is effect 'Hitpoints' and < 1000000 31: Increase Hitpoints by 164 per tick. Max: 164 per tick |
None | 0 | Self | ||
Celestial Regeneration I | None |
13: Increase Hitpoints v2 by 250 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration II | None |
13: Increase Hitpoints v2 by 275 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration III | None |
13: Increase Hitpoints v2 by 300 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration IV | None |
13: Increase Hitpoints v2 by 333 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration IX | None |
13: Increase Hitpoints v2 by 550 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration V | None |
13: Increase Hitpoints v2 by 366 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration VI | None |
13: Increase Hitpoints v2 by 400 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration VII | None |
13: Increase Hitpoints v2 by 450 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration VIII | None |
13: Increase Hitpoints v2 by 500 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration X | None |
13: Increase Hitpoints v2 by 600 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration XI | None |
13: Increase Hitpoints v2 by 650 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration XII | None |
13: Increase Hitpoints v2 by 700 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration XIII | None |
13: Increase Hitpoints v2 by 720 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration XIV | None |
13: Increase Hitpoints v2 by 740 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration XIX | None |
13: Increase Hitpoints v2 by 1400 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration XL | None |
13: Increase Hitpoints v2 by 19000 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration XLI | None |
13: Increase Hitpoints v2 by 20000 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration XLII | None |
13: Increase Hitpoints v2 by 21000 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration XV | None |
13: Increase Hitpoints v2 by 770 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration XVI | None |
13: Increase Hitpoints v2 by 800 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration XVII | None |
13: Increase Hitpoints v2 by 850 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration XVIII | None |
13: Increase Hitpoints v2 by 900 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration XX | None |
13: Increase Hitpoints v2 by 1900 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration XXI | None |
13: Increase Hitpoints v2 by 2400 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration XXII | None |
13: Increase Hitpoints v2 by 3200 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration XXIII | None |
13: Increase Hitpoints v2 by 4000 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration XXIV | None |
13: Increase Hitpoints v2 by 4800 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration XXIX | None |
13: Increase Hitpoints v2 by 9300 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration XXV | None |
13: Increase Hitpoints v2 by 5700 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration XXVI | None |
13: Increase Hitpoints v2 by 6600 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration XXVII | None |
13: Increase Hitpoints v2 by 7500 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration XXVIII | None |
13: Increase Hitpoints v2 by 8400 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration XXX | None |
13: Increase Hitpoints v2 by 10200 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration XXXI | None |
13: Increase Hitpoints v2 by 11100 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration XXXII | None |
13: Increase Hitpoints v2 by 11900 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration XXXIII | None |
13: Increase Hitpoints v2 by 12500 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration XXXIV | None |
13: Increase Hitpoints v2 by 13000 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration XXXIX | None |
13: Increase Hitpoints v2 by 18000 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration XXXV | None |
13: Increase Hitpoints v2 by 14000 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration XXXVI | None |
13: Increase Hitpoints v2 by 15000 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration XXXVII | None |
13: Increase Hitpoints v2 by 16000 per tick |
None | 200 | Group v1 | ||
Celestial Regeneration XXXVIII | None |
13: Increase Hitpoints v2 by 17000 per tick |
None | 200 | Group v1 | ||
Companion's Aid | BST/91 |
1: Increase Hitpoints by 2111 per tick. Max: 2111 per tick |
None | 0 | Self | ||
Companion's Aid | BST/96 |
2: Increase Hitpoints by 3140 per tick. Max: 3140 per tick |
None | 0 | Self | ||
Companion's Aid | BST/101 |
2: Increase Hitpoints by 3808 per tick. Max: 3808 per tick |
None | 0 | Self | ||
Companion's Aid II | BST/91 |
1: Increase Hitpoints by 2216 per tick. Max: 2216 per tick |
None | 0 | Self | ||
Companion's Aid II | BST/96 |
2: Increase Hitpoints by 3297 per tick. Max: 3297 per tick |
None | 0 | Self | ||
Companion's Aid II | BST/101 |
2: Increase Hitpoints by 3998 per tick. Max: 3998 per tick |
None | 0 | Self | ||
Companion's Aid III | BST/91 |
1: Increase Hitpoints by 2326 per tick. Max: 2326 per tick |
None | 0 | Self | ||
Companion's Aid III | BST/96 |
2: Increase Hitpoints by 3462 per tick. Max: 3462 per tick |
None | 0 | Self | ||
Companion's Aid III | BST/101 |
2: Increase Hitpoints by 4198 per tick. Max: 4198 per tick |
None | 0 | Self | ||
Companion's Aid IV Azia | BST/106 |
2: Increase Hitpoints by 6297 per tick. Max: 6297 per tick |
None | 0 | Self | ||
Companion's Aid IV Beza | BST/106 |
2: Increase Hitpoints by 6612 per tick. Max: 6612 per tick |
None | 0 | Self | ||
Companion's Aid IV Caza | BST/106 |
2: Increase Hitpoints by 6943 per tick. Max: 6943 per tick |
None | 0 | Self | ||
Companion's Aid V Azia | BST/111 |
2: Increase Hitpoints by 7637 per tick. Max: 7637 per tick |
None | 0 | Self | ||
Companion's Aid V Beza | BST/111 |
2: Increase Hitpoints by 8019 per tick. Max: 8019 per tick |
None | 0 | Self | ||
Companion's Aid V Caza | BST/111 |
2: Increase Hitpoints by 8420 per tick. Max: 8420 per tick |
None | 0 | Self | ||
Companion's Aid VI Azia | BST/116 |
2: Increase Hitpoints by 9262 per tick. Max: 9262 per tick |
None | 0 | Self | ||
Companion's Aid VI Beza | BST/116 |
2: Increase Hitpoints by 9725 per tick. Max: 9725 per tick |
None | 0 | Self | ||
Companion's Aid VI Caza | BST/116 |
2: Increase Hitpoints by 10211 per tick. Max: 10211 per tick |
None | 0 | Self | ||
Companion's Aid VII Azia | BST/121 |
2: Increase Hitpoints by 11232 per tick. Max: 11232 per tick |
None | 0 | Self | ||
Companion's Aid VII Beza | BST/121 |
2: Increase Hitpoints by 11794 per tick. Max: 11794 per tick |
None | 0 | Self | ||
Companion's Aid VII Caza | BST/121 |
2: Increase Hitpoints by 12384 per tick. Max: 12384 per tick |
None | 0 | Self | ||
Distillate of Regeneration | None |
1: Increase Hitpoints by 2 per tick. Max: 48 per tick |
None | 0 | Self | ||
Extended Regeneration | None |
2: Increase Hitpoints by 2 per tick. Max: None. Calculates to current max level |
None | 0 | Self | ||
Focused Celestial Regeneration I | None |
13: Increase Hitpoints v2 by 1600 per tick |
None | 200 | Single | ||
Focused Celestial Regeneration II | None |
13: Increase Hitpoints v2 by 1800 per tick |
None | 200 | Single | ||
Focused Celestial Regeneration III | None |
13: Increase Hitpoints v2 by 2000 per tick |
None | 200 | Single | ||
Focused Celestial Regeneration IV | None |
13: Increase Hitpoints v2 by 2100 per tick |
None | 200 | Single | ||
Focused Celestial Regeneration IX | None |
13: Increase Hitpoints v2 by 3800 per tick |
None | 200 | Single | ||
Focused Celestial Regeneration V | None |
13: Increase Hitpoints v2 by 2200 per tick |
None | 200 | Single | ||
Focused Celestial Regeneration VI | None |
13: Increase Hitpoints v2 by 2300 per tick |
None | 200 | Single | ||
Focused Celestial Regeneration VII | None |
13: Increase Hitpoints v2 by 2800 per tick |
None | 200 | Single | ||
Focused Celestial Regeneration VIII | None |
13: Increase Hitpoints v2 by 3300 per tick |
None | 200 | Single | ||
Focused Celestial Regeneration X | None |
13: Increase Hitpoints v2 by 4600 per tick |
None | 200 | Single | ||
Focused Celestial Regeneration XI | None |
13: Increase Hitpoints v2 by 5400 per tick |
None | 200 | Single | ||
Focused Celestial Regeneration XII | None |
13: Increase Hitpoints v2 by 6200 per tick |
None | 200 | Single | ||
Focused Celestial Regeneration XIII | None |
13: Increase Hitpoints v2 by 7100 per tick |
None | 200 | Single | ||
Focused Celestial Regeneration XIV | None |
13: Increase Hitpoints v2 by 8000 per tick |
None | 200 | Single | ||
Focused Celestial Regeneration XIX | None |
13: Increase Hitpoints v2 by 12500 per tick |
None | 200 | Single | ||
Focused Celestial Regeneration XV | None |
13: Increase Hitpoints v2 by 8900 per tick |
None | 200 | Single | ||
Focused Celestial Regeneration XVI | None |
13: Increase Hitpoints v2 by 9800 per tick |
None | 200 | Single | ||
Focused Celestial Regeneration XVII | None |
13: Increase Hitpoints v2 by 10700 per tick |
None | 200 | Single | ||
Focused Celestial Regeneration XVIII | None |
13: Increase Hitpoints v2 by 11600 per tick |
None | 200 | Single | ||
Focused Celestial Regeneration XX | None |
13: Increase Hitpoints v2 by 13400 per tick |
None | 200 | Single | ||
Focused Celestial Regeneration XXI | None |
13: Increase Hitpoints v2 by 14300 per tick |
None | 200 | Single | ||
Focused Celestial Regeneration XXII | None |
13: Increase Hitpoints v2 by 16000 per tick |
None | 200 | Single | ||
Focused Celestial Regeneration XXIII | None |
13: Increase Hitpoints v2 by 18000 per tick |
None | 200 | Single | ||
Focused Celestial Regeneration XXIV | None |
13: Increase Hitpoints v2 by 20000 per tick |
None | 200 | Single | ||
Focused Celestial Regeneration XXV | None |
13: Increase Hitpoints v2 by 22000 per tick |
None | 200 | Single | ||
Focused Celestial Regeneration XXVI | None |
13: Increase Hitpoints v2 by 24000 per tick |
None | 200 | Single | ||
Focused Celestial Regeneration XXVII | None |
13: Increase Hitpoints v2 by 26000 per tick |
None | 200 | Single | ||
Godly Regeneration | None |
1: Increase Hitpoints by 60000. Max: None. Calculates to current max level. |
None | 0 | Self | ||
Holistic Health | None |
1: Add Proc: Regeneration Sap 2: Improved Spell Effect (Life Afterlife) |
None | 0 | Single | ||
Holistic Health 2 | None |
1: Add Proc: Regeneration Sap 2 2: Improved Spell Effect (Life Afterlife 2) |
None | 0 | Single | ||
Item Benefit Regeneration | None |
1: Increase Hitpoints by 0 per tick. Max: 9 per tick |
None | 0 | Single | ||
Mana Regeneration | None |
6: Increase Mana by 2 per tick |
None | 0 | Self | ||
Nature's Reaction | DRU/112 |
1: Cast: Reactive Regeneration if Hit By Spell 2: Limit: Target (PB AE allowed) 3: Limit: Target (NPC Hatelist allowed) 4: Limit: Target (NPC Hatelist allowed) 5: Limit: Target (Area - PC Only allowed) 6: Limit: Target (Directional AE allowed) 7: Limit: Target (Frontal AE allowed) 8: Limit: Spell Type (Detrimental only) 10: Limit: Effect (Hitpoints allowed) 11: Limit Effect: Current HP less than -22000 |
None | 0 | Self | ||
Nature's Reaction Rk. II | DRU/112 |
1: Cast: Reactive Regeneration II if Hit By Spell 2: Limit: Target (PB AE allowed) 3: Limit: Target (NPC Hatelist allowed) 4: Limit: Target (NPC Hatelist allowed) 5: Limit: Target (Area - PC Only allowed) 6: Limit: Target (Directional AE allowed) 7: Limit: Target (Frontal AE allowed) 8: Limit: Spell Type (Detrimental only) 10: Limit: Effect (Hitpoints allowed) 11: Limit Effect: Current HP less than -22000 |
None | 0 | Self | ||
Nature's Reaction Rk. III | DRU/112 |
1: Cast: Reactive Regeneration III if Hit By Spell 2: Limit: Target (PB AE allowed) 3: Limit: Target (NPC Hatelist allowed) 4: Limit: Target (NPC Hatelist allowed) 5: Limit: Target (Area - PC Only allowed) 6: Limit: Target (Directional AE allowed) 7: Limit: Target (Frontal AE allowed) 8: Limit: Spell Type (Detrimental only) 10: Limit: Effect (Hitpoints allowed) 11: Limit Effect: Current HP less than -22000 |
None | 0 | Self | ||
Nature's Response | DRU/101 |
1: Cast: Responsive Regeneration if Hit By Spell 2: Limit: Target (PB AE allowed) 3: Limit: Target (NPC Hatelist allowed) 4: Limit: Target (NPC Hatelist allowed) 5: Limit: Target (Area - PC Only allowed) 6: Limit: Target (Directional AE allowed) 7: Limit: Target (Frontal AE allowed) 8: Limit: Spell Type (Detrimental only) 10: Limit: Effect (Hitpoints allowed) 11: Limit Effect: Current HP less than -20000 |
None | 0 | Self | ||
Nature's Response Rk. II | DRU/101 |
1: Cast: Responsive Regeneration II if Hit By Spell 2: Limit: Target (PB AE allowed) 3: Limit: Target (NPC Hatelist allowed) 4: Limit: Target (NPC Hatelist allowed) 5: Limit: Target (Area - PC Only allowed) 6: Limit: Target (Directional AE allowed) 7: Limit: Target (Frontal AE allowed) 8: Limit: Spell Type (Detrimental only) 10: Limit: Effect (Hitpoints allowed) 11: Limit Effect: Current HP less than -20000 |
None | 0 | Self | ||
Nature's Response Rk. III | DRU/101 |
1: Cast: Responsive Regeneration III if Hit By Spell 2: Limit: Target (PB AE allowed) 3: Limit: Target (NPC Hatelist allowed) 4: Limit: Target (NPC Hatelist allowed) 5: Limit: Target (Area - PC Only allowed) 6: Limit: Target (Directional AE allowed) 7: Limit: Target (Frontal AE allowed) 8: Limit: Spell Type (Detrimental only) 10: Limit: Effect (Hitpoints allowed) 11: Limit Effect: Current HP less than -20000 |
None | 0 | Self | ||
Orcish Regeneration I | None |
1: Increase Hitpoints by 1 per tick. Max: None. Calculates to current max level |
None | 50 | Group v2 | ||
Orcish Regeneration II | None |
1: Increase Hitpoints by 3 per tick. Max: None. Calculates to current max level |
None | 50 | Group v2 | ||
Orcish Regeneration III | None |
1: Increase Hitpoints by 5 per tick. Max: None. Calculates to current max level |
None | 50 | Group v2 | ||
Pack Regeneration | DRU/39 |
1: Increase Hitpoints by 0 per tick. Max: 9 per tick |
None | 50 | Group v2 | ||
Promised Regeneration | DRU/102 |
1: Improved Spell Effect (Promised Regeneration Trigger I) 2: Lycanthropy 3: Stacking: Block new spell if slot 2 is effect 'Lycanthropy' and < 29862 4: Stacking2 v1 44: 29862 |
None | 0 | Single | ||
Promised Regeneration Rk. II | DRU/102 |
1: Improved Spell Effect (Promised Regeneration Trigger II) 2: Lycanthropy 3: Stacking: Block new spell if slot 2 is effect 'Lycanthropy' and < 31355 4: Stacking2 v1 44: 31355 |
None | 0 | Single | ||
Promised Regeneration Rk. III | DRU/102 |
1: Improved Spell Effect (Promised Regeneration Trigger III) 2: Lycanthropy 3: Stacking: Block new spell if slot 2 is effect 'Lycanthropy' and < 32923 4: Stacking2 v1 44: 32923 |
None | 0 | Single | ||
Promised Regeneration Trigger I | None |
1: Increase Hitpoints by 29862. Max: None. Calculates to current max level. |
None | 0 | Self | ||
Promised Regeneration Trigger II | None |
1: Increase Hitpoints by 31355. Max: None. Calculates to current max level. |
None | 0 | Self | ||
Promised Regeneration Trigger III | None |
1: Increase Hitpoints by 32923. Max: None. Calculates to current max level. |
None | 0 | Self | ||
Reactive Regeneration | None |
1: Increase Hitpoints by 12005. |
None | 100 | Group v1 | ||
Reactive Regeneration II | None |
1: Increase Hitpoints by 12605. |
None | 100 | Group v1 | ||
Reactive Regeneration III | None |
1: Increase Hitpoints by 13235. |
None | 100 | Group v1 | ||
Reckless Regeneration | SHM/105 |
1: Increase Hitpoints by 14770. |
None | 0 | Single | ||
Reckless Regeneration Recourse | None |
1: Decrease Hitpoints by 8567. |
None | 0 | Self | ||
Reckless Regeneration Recourse II | None |
1: Decrease Hitpoints by 8995. |
None | 0 | Self | ||
Reckless Regeneration Recourse III | None |
1: Decrease Hitpoints by 9445. |
None | 0 | Self | ||
Reckless Regeneration Rk. II | SHM/105 |
1: Increase Hitpoints by 15509. |
None | 0 | Single | ||
Reckless Regeneration Rk. III | SHM/105 |
1: Increase Hitpoints by 16284. |
None | 0 | Single | ||
Regenerating Steel | PAL/119 |
7: Add Proc: Steely Regeneration rate mod 400 |
None | 0 | Self | ||
Regenerating Steel Rk. II | PAL/119 |
7: Add Proc: Steely Regeneration II rate mod 400 |
None | 0 | Self | ||
Regenerating Steel Rk. III | PAL/119 |
7: Add Proc: Steely Regeneration III rate mod 400 |
None | 0 | Self | ||
Regeneration | DRU/34 SHM/23 |
1: Increase Hitpoints by 0 per tick. Max: 9 per tick |
None | 0 | Single | ||
Regeneration Aura | None |
1: Increase Hitpoints by 150 per tick. Max: None. Calculates to current max level 2: Increase Mana by 100 per tick |
None | 0 | Single | ||
Regeneration Awareness I | None |
1: Increase Spell Duration by 5% 2: Limit: Max Level(20) (lose 5% per level over cap) 3: Limit: Spell Type (Beneficial only) 4: Limit: Effect (Complete Heal (with duration) excluded) 5: Limit: Effect (Invulnerability excluded) 6: Limit: Min Duration (24.00 sec) 7: Limit: Effect (Reaction Radius excluded) 8: Limit: Combat Skills Not Allowed |
None | 0 | Self | ||
Regeneration Awareness II | None |
1: Increase Spell Duration by 5% 2: Limit: Max Level(44) (lose 5% per level over cap) 3: Limit: Spell Type (Beneficial only) 4: Limit: Effect (Complete Heal (with duration) excluded) 5: Limit: Effect (Invulnerability excluded) 6: Limit: Min Duration (24.00 sec) 7: Limit: Effect (Reaction Radius excluded) 8: Limit: Combat Skills Not Allowed |
None | 0 | Self | ||
Regeneration Awareness III | None |
1: Increase Spell Duration by 5% 2: Limit: Max Level(60) (lose 5% per level over cap) 3: Limit: Spell Type (Beneficial only) 4: Limit: Effect (Complete Heal (with duration) excluded) 5: Limit: Effect (Invulnerability excluded) 6: Limit: Min Duration (24.00 sec) 7: Limit: Effect (Reaction Radius excluded) 8: Limit: Combat Skills Not Allowed |
None | 0 | Self | ||
Regeneration Awareness IV | None |
1: Increase Spell Duration by 5% 2: Limit: Max Level(65) (lose 5% per level over cap) 3: Limit: Spell Type (Beneficial only) 4: Limit: Effect (Complete Heal (with duration) excluded) 5: Limit: Effect (Invulnerability excluded) 6: Limit: Min Duration (24.00 sec) 7: Limit: Effect (Reaction Radius excluded) 8: Limit: Combat Skills Not Allowed |
None | 0 | Self | ||
Regeneration Awareness IX | None |
1: Increase Spell Duration by 5% 2: Limit: Max Level(90) (lose 5% per level over cap) 3: Limit: Spell Type (Beneficial only) 4: Limit: Effect (Complete Heal (with duration) excluded) 5: Limit: Effect (Invulnerability excluded) 6: Limit: Min Duration (24.00 sec) 7: Limit: Effect (Reaction Radius excluded) 8: Limit: Combat Skills Not Allowed |
None | 0 | Self | ||
Regeneration Awareness V | None |
1: Increase Spell Duration by 5% 2: Limit: Max Level(70) (lose 5% per level over cap) 3: Limit: Spell Type (Beneficial only) 4: Limit: Effect (Complete Heal (with duration) excluded) 5: Limit: Effect (Invulnerability excluded) 6: Limit: Min Duration (24.00 sec) 7: Limit: Effect (Reaction Radius excluded) 8: Limit: Combat Skills Not Allowed |
None | 0 | Self | ||
Regeneration Awareness VI | None |
1: Increase Spell Duration by 5% 2: Limit: Max Level(75) (lose 5% per level over cap) 3: Limit: Spell Type (Beneficial only) 4: Limit: Effect (Complete Heal (with duration) excluded) 5: Limit: Effect (Invulnerability excluded) 6: Limit: Min Duration (24.00 sec) 7: Limit: Effect (Reaction Radius excluded) 8: Limit: Combat Skills Not Allowed |
None | 0 | Self | ||
Regeneration Awareness VII | None |
1: Increase Spell Duration by 5% 2: Limit: Max Level(80) (lose 5% per level over cap) 3: Limit: Spell Type (Beneficial only) 4: Limit: Effect (Complete Heal (with duration) excluded) 5: Limit: Effect (Invulnerability excluded) 6: Limit: Min Duration (24.00 sec) 7: Limit: Effect (Reaction Radius excluded) 8: Limit: Combat Skills Not Allowed |
None | 0 | Self | ||
Regeneration Awareness VIII | None |
1: Increase Spell Duration by 5% 2: Limit: Max Level(85) (lose 5% per level over cap) 3: Limit: Spell Type (Beneficial only) 4: Limit: Effect (Complete Heal (with duration) excluded) 5: Limit: Effect (Invulnerability excluded) 6: Limit: Min Duration (24.00 sec) 7: Limit: Effect (Reaction Radius excluded) 8: Limit: Combat Skills Not Allowed |
None | 0 | Self | ||
Regeneration Awareness X | None |
1: Increase Spell Duration by 5% 2: Limit: Max Level(95) (lose 5% per level over cap) 3: Limit: Spell Type (Beneficial only) 4: Limit: Effect (Complete Heal (with duration) excluded) 5: Limit: Effect (Invulnerability excluded) 6: Limit: Min Duration (24.00 sec) 7: Limit: Effect (Reaction Radius excluded) 8: Limit: Combat Skills Not Allowed |
None | 0 | Self | ||
Regeneration Awareness XI | None |
1: Increase Spell Duration by 5% 2: Limit: Max Level(100) (lose 5% per level over cap) 3: Limit: Spell Type (Beneficial only) 4: Limit: Effect (Complete Heal (with duration) excluded) 5: Limit: Effect (Invulnerability excluded) 6: Limit: Min Duration (24.00 sec) 7: Limit: Effect (Reaction Radius excluded) 8: Limit: Combat Skills Not Allowed |
None | 0 | Self | ||
Regeneration Effect | None |
1: Increase Hitpoints v2 by 6840 per tick |
None | 0 | Single | ||
Regeneration Effect II | None |
1: Increase Hitpoints v2 by 7182 per tick |
None | 0 | Single | ||
Regeneration Effect III | None |
1: Increase Hitpoints v2 by 7541 per tick |
None | 0 | Single | ||
Regeneration I | None |
2: Increase Hitpoints by 1 per tick. Max: 1 per tick |
None | 0 | Self | ||
Regeneration II | None |
2: Increase Hitpoints by 2 per tick. Max: 2 per tick |
None | 0 | Self | ||
Regeneration III | None |
2: Increase Hitpoints by 3 per tick. Max: 3 per tick |
None | 0 | Self | ||
Regeneration IV | None |
2: Increase Hitpoints by 4 per tick. Max: None. Calculates to current max level |
None | 0 | Self | ||
Regeneration IX | None |
2: Increase Hitpoints by 9 per tick. Max: None. Calculates to current max level |
None | 0 | Single | ||
Regeneration of Alsa Thel | None |
1: Increase Hitpoints by 350 per tick. Max: None. Calculates to current max level |
None | 0 | Single | ||
Regeneration of Kaol | None |
1: Increase Hitpoints by 24000 per tick. Max: None. Calculates to current max level |
MR (0) | 0 | Self | ||
Regeneration of Lifewater | None |
1: Increase Hitpoints by 10000 per tick. Max: None. Calculates to current max level |
None | 0 | Self | ||
Regeneration of Lunanyn | None |
4: Increase Hitpoints by 6000 per tick. Max: None. Calculates to current max level |
None | 0 | Self | ||
Regeneration Sap | None |
1: Increase CHA by 2 |
None | 0 | Single | ||
Regeneration Sap 2 | None |
1: Increase CHA by 1512 (L1) to 188752 (L125) |
None | 0 | Single | ||
Regeneration V | None |
2: Increase Hitpoints by 5 per tick. Max: None. Calculates to current max level |
None | 0 | Self | ||
Regeneration VI | None |
2: Increase Hitpoints by 6 per tick. Max: None. Calculates to current max level |
None | 0 | Self | ||
Regeneration VII | None |
2: Increase Hitpoints by 7 per tick. Max: None. Calculates to current max level |
None | 0 | Self | ||
Regeneration VIII | None |
2: Increase Hitpoints by 8 per tick. Max: None. Calculates to current max level |
None | 0 | Single | ||
Regeneration X | None |
2: Increase Hitpoints by 10 per tick. Max: None. Calculates to current max level |
None | 0 | Single | ||
Responsive Regeneration | None |
1: Increase Hitpoints by 9899. Max: None. Calculates to current max level. |
None | 100 | Group v1 | ||
Responsive Regeneration II | None |
1: Increase Hitpoints by 10394. Max: None. Calculates to current max level. |
None | 100 | Group v1 | ||
Responsive Regeneration III | None |
1: Increase Hitpoints by 10914. Max: None. Calculates to current max level. |
None | 100 | Group v1 | ||
Stalwart Regeneration | None |
2: Increase Hitpoints by 2 per tick. Max: None. Calculates to current max level 3: Root |
None | 0 | Self | ||
Steely Regeneration | PAL/119 |
1: Increase Hitpoints by 4173. |
None | 0 | Target of Target | ||
Steely Regeneration II | PAL/119 |
1: Increase Hitpoints by 4382. |
None | 0 | Target of Target | ||
Steely Regeneration III | PAL/119 |
1: Increase Hitpoints by 4601. |
None | 0 | Target of Target | ||
Strength Regained | None |
1: Increase Hitpoints by 10000 per tick. Max: None. Calculates to current max level 2: Add Proc: Godly Regeneration rate mod 150 |
None | 0 | Single | ||
Type3 FC Reckless Regeneration | None |
1: Increase healing by (775) 2: Limit: Spell Group: [SG:14641] |
None | 0 | Self | ||
Vampyre Regeneration | None |
1: Increase Hitpoints by 5 per tick. Max: None. Calculates to current max level 2: Decrease Fire Resist by 15 3: Increase STR by 20 4: Increase STA by 20 |
None | 0 | Single | ||
Ward of Regeneration | SHM/105 |
1: Mitigate Melee Damage by 10%, 10385 total 2: Trigger Effect: Regeneration Effect on Fade |
None | 0 | Self | ||
Ward of Regeneration Rk. II | SHM/105 |
1: Mitigate Melee Damage by 10%, 11164 total 2: Trigger Effect: Regeneration Effect II on Fade |
None | 0 | Self | ||
Ward of Regeneration Rk. III | SHM/105 |
1: Mitigate Melee Damage by 10%, 12001 total 2: Trigger Effect: Regeneration Effect III on Fade |
None | 0 | Self |